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Audiomulch

AudioMulch
Developer(s) Ross Bencina
Initial release 24 March 1998; 19 years ago (1998-03-24)
Stable release
2.2.4 / 14 July 2013; 3 years ago (2013-07-14)
Development status Active
Written in C++
Operating system Microsoft Windows and Mac OS X
Type Digital audio editor
Website www.audiomulch.com

AudioMulch is modular audio software for making music and processing sound. The software can synthesize sound and process live and pre-recorded sound in real-time.

AudioMulch has a patcher-style graphical user interface, in which modules called contraptions can be connected together to route audio and process sounds. Included are modules used in electronic dance music such as a bassline-style synthesizer and a drum machine, effects like ring modulation, flanging, reverb and delays, and other modules such as a delay-line granulator and stereo spatializer. As well as these internal contraptions, AudioMulch supports VST and VSTi plugins.

AudioMulch grew out of musician Ross Bencina's performance practice in the mid-1990s. At this time, live, computer-based sound processing systems were often expensive and restricted to use within research institutions. By 1995 however, the processing capabilities of the personal computer were sufficient that Bencina was able to create OverSYTE, a real-time performance granulator. OverSYTE was used by Bencina to process sound in his real-time performances with vocalists and instrumental musicians. AudioMulch grew out of the limitations of OverSYTE, which could process only one sound at a time. In contrast, AudioMulch can process multiple sounds sources at once.

AudioMulch has been in development since 1997. The first release made available for download on the Internet was Beta version 0.7b1, in March 1998. There were 36 Beta releases prior to Version 1.0 of the software, which was released in February 2006. AudioMulch 1.0 was developed for Microsoft Windows in the C++ programming language, using the Borland C++ Builder development environment.


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