Astroneer | |
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Astroneer concept art
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Developer(s) | System Era Softworks |
Publisher(s) | System Era Softworks |
Designer(s) | Jacob Liechty |
Programmer(s) |
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Artist(s) |
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Composer(s) | Rutger Zuydervelt |
Engine | Unreal Engine 4 |
Platform(s) | |
Release | December 16, 2016 (early access) |
Genre(s) | Sandbox, adventure |
Mode(s) | Single-player, multiplayer |
Astroneer is an upcoming sandbox adventure game developed by System Era Softworks. An early access version of the game was released on December 16, 2016. The player is tasked with colonizing planets, creating structures and mining resources. Astroneer has no set goal or storyline.
Astroneer is a sandbox adventure game played from a third-person view. Its open world planets, wherein terraforming can take place, are subject to procedural generation. The player controls an astronaut who navigates on foot, by lunar rover or spacecraft. Crafting extends to vehicles, spacecraft, modules (smelted into core components) and oxygen reserve tanks. Ice is converted into fuel for the astronaut's spacecraft. When low on oxygen, the astronaut recharges by tethering to poles in the ground; the tethers are extendable if attached in succession (possible after collecting the compound resource). A mining tool allows the player to unearth resources, reshape landscapes and illuminate dark spaces. Solar panels and generators power the mining tool. The astronaut can die from suffocation, impact with storm debris and hostile plants. Single-player and four-player co-op modes are supported.
Astroneer is developed with the Unreal Engine 4. The art style is composed of texture-less environments, conceptualized by artist John Liberto.
On December 16, 2016, Astroneer was given an early access release, which will last for one or two years, according to the developer.