Players | 2 or more |
---|---|
Setup time | 1–14 days |
Playing time | 1–10 weeks |
Random chance | None |
Skill(s) required |
Research Espionage |
Assassin (also Gotcha, Assassins, Killing As Organized Sport, Juggernaut, Battle Royal, Paranoia, Killer, Guru Girl, Spy vs. Spy, Elimination or Circle of Death) is a live-action game in which players try to eliminate one another using mock weapons, in an effort to become the last surviving player.
Assassin is particularly popular on college campuses; several universities have a dedicated "Assassins' Guild" society, which organizes games for their members. Gameplay occurs at all hours and in all places unless otherwise disallowed by the rules. Since an elimination attempt could occur at any time, successful players are obliged to develop a degree of watchful paranoia.
The Assassin game has several published variants, such as the Steve Jackson rules book Killer: The Game of Assassination, first published in 1982, and different guilds tend to create their own sets of rules and procedures. As such, the specific style of play is likely to vary between one group and the next.
Game hosts (also called umpires or referees) begin by advertising that a game is being set up and instruct potential players to send in their personal details. Once enough players have signed up, the game host assigns targets to the players. A player is usually told the personal details of their target as collected by the game host. The aim of the game is for players to track down and eliminate their targets until only one player remains. When a player eliminates their target, they get the victim's target(s). Only one assassin can kill a target at a time. If only one player remains, the game is over.
Oxford University plays by a ruleset where the game runs for a week and the players respawn, usually after 12 hours; the aim of the game is to collect as many points from kills as possible. The respawn means events are organised during the game to capture specific points.
Eliminations ("kills") remove a target from the game. What constitutes an elimination depends upon the particular rules set up by the game host. Eliminations might include hitting the target with an airsoft gun, striking them with a toy plastic lightsaber, or putting a dash of hot sauce ("poison") in the target's food.
Some rules establish safe-zones. A safe-zone is a place that protects a player from elimination. Safe-zones are declared by game hosts. At a university, safe zones might include classrooms during class periods.