Assassin's Creed II: Discovery | |
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Box art
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Developer(s) | Griptonite Games |
Publisher(s) | Ubisoft |
Designer(s) | Jim Grant |
Writer(s) | Darby McDevitt |
Series | Assassin's Creed |
Engine | HYBRID Engine 2.5 |
Platform(s) | Nintendo DS, iOS |
Release |
Nintendo DS
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Mode(s) | Single player |
Aggregate scores | |
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Aggregator | Score |
GameRankings | 71.46% (DS) 75.00% (iOS) |
Metacritic | 69/100 (DS) |
Review scores | |
Publication | Score |
GameSpot | 7/10 (DS) |
GameZone | 8/10 (DS) |
IGN | 8.0/10 (DS) 7.0/10 (iOS) |
Pocket Gamer | 7/10 (iOS) |
Slide to Play | 4/4 (iOS) |
Assassin's Creed II: Discovery is a video game for the Nintendo DS and iOS, part of the Assassin's Creed series of video games. Ubisoft's producer Ben Mattes officially revealed the development of the game in Apple Inc.'s keynote speech on September 9, 2009, for a November 17 release. The iOS version was delayed, but Ubisoft did not comment with a reason for the delay. In contrast to Altaïr's Chronicles, the previous title in the Assassin's Creed series to be on these devices, Discovery is a 2.5D side-scroller. Both iPhone and DSi users are able to use their devices' camera function to display portraits as wanted posters in-game.Discovery was released concurrently with Assassin's Creed II and Assassin's Creed: Bloodlines. The game takes place within Assassin's Creed II between The Battle of Forli DLC in Sequence 12 and Bonfire of the Vanities DLC in Sequence 13.
The iOS version was later removed from the App Store sometime in 2013.
The Apple Inc. CEO at the time, Steve Jobs, revealed the development of the game in his keynote speech on 9 September 2009. The game was released for the Nintendo DS and iPhone OS. Both iPhone and DSi users are able to use their devices' camera function to display portrait photographs as wanted posters in-game.
Assassin's Creed II: Discovery is a side-scroller game wherein players assumed the role of Ezio Auditore da Firenze. Primarily set in Italy, Ezio navigated through the game's levels and accomplished specific goals prior to the mission.
As well as this, Ezio was able to scale most buildings by its side only, and could also roll, jump, and swing through the environment. Likewise to the previous installments, enemy guards were present within the game, which Ezio could either avoid or confront, depending on the player's choice and the current situation. Several guard archetypes were present within the game, such as the Halberd Guards (a stationary version of the Seekers), Captain Guards (a more agile variation of the Brute), archers and many others.
In terms of weapons, Ezio had his father's Hidden Blade at his disposal, alongside a sword and throwing knives. Ezio could then utilize all of these against hostile targets to dispose of them, either in an open or covert manner. Likewise to Assassin's Creed II, Ezio could assassinate guards by pulling them down from ledges, as well as hiding using bales of hay, with the addition of new hiding spots such as wooden barrels and obscure open spaces.