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Asphalt: Urban GT 2

Asphalt: Urban GT 2
Asphalt Urban GT 2.jpg
Developer(s) Virtuos
Publisher(s) Gameloft
Distributor(s) Gameloft
Series Asphalt
Platform(s) Mobile Phone, N-Gage, Nintendo DS, PlayStation Portable
Release Mobile
  • NA: November 30, 2005
N-Gage
  • NA: December 6, 2005
Nintendo DS
  • NA: November 14, 2006
  • EU: November 24, 2006
  • AU: November 30, 2006
PlayStation Portable
  • AU: March 22, 2007
  • EU: March 30, 2007
Genre(s) Racing
Mode(s) Single player, Multiplayer
Aggregate scores
Aggregator Score
GameRankings (DS) 65.33%
(Mobile) 62%
(PSP) 30%
Metacritic (DS) 68/100
(PSP) 42/100
Review scores
Publication Score
Eurogamer 2/10
GameSpot 7.5/10
OPM (UK) 5/10

Asphalt: Urban GT 2 is a racing video game developed and published by Gameloft for the Nintendo DS, N-Gage and PlayStation Portable. A 2.5D Java ME version for mobile phones was also released.

The game features a special appearance from The Pussycat Dolls, and a sample of Moby's single "Lift Me Up". The Nintendo DS version was released approximately a year after the N-Gage version, with improved graphics, sound, and dual screen compatibility. A version for the PlayStation Portable was also released in March 2007.

The gameplay of Urban GT 2 is often compared to Burnout, Need for Speed and other titles as players can eliminate opponents by bumping through them, and evade or take down police cars. There is a wanted meter which determines the awareness level of the police, much like the wanted level system in Grand Theft Auto - if the red "WANTED" light flashes, it usually means that the players must do what it takes to avoid the police - otherwise they might be forced to pull over and lose their money.

Urban GT 2 was met with mixed reception. GameRankings and Metacritic gave it a score of 65.33% and 68 out of 100 for the DS version; 62% for the Mobile version; and 30% and 42 out of 100 for the PSP version.

Frank Provo of GameSpot praised the game's improvements over the original and its selection of licensed vehicles and respective upgrades, but noted the game's poor AI. Andrew Hayward of Worthplaying however, was more critical of the game, calling it a "mundane exercise in repetition". Besides citing easy difficulty and AI problems, the use of the Pussycat Dolls was also criticised as being a "marketing gimmick".


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