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Artillery games


Artillery games are early two or three-player (usually turn-based) video games involving tanks fighting each other in combat or similar. Artillery games are among the earliest computer games developed; the theme of such games is an extension of the original uses of computer themselves, which were once used to calculate the trajectories of rockets and other related military-based calculations. Artillery games have been described as a type of "shooting game", though they are more often classified as a type of strategy video game.

Early precursors to the modern artillery-type games were text-only games that simulated artillery entirely with input data values. A BASIC game known simply as Artillery was written by Mike Forman and was published in Creative Computing magazine in 1976. This seminal home computer version of the game was revised in 1977 by M. E. Lyon and Brian West and was known as War 3; War 3 was revised further in 1979 and published as Artillery-3. These early versions of turn-based tank combat games interpreted human-entered data such as the distance between the tanks, the velocity or "power" of the shot fired and the angle of the tanks' turrets.

The Tektronix 4051 BASIC language desktop computer of the mid-1970s had a demo program called Artillery which used a storage-CRT for graphics. A similar program appeared on the HP 2647 graphics terminal demo tape in the late 1970s.

An early graphical version of the artillery game for personal computers emerged on the Apple II computer platform in 1980. Written in Applesoft BASIC, this variant, also called Artillery, built upon the earlier concepts of the artillery games published in Creative Computing but allowed the players to actually see a simple graphical representation of the tanks, battlefield, and terrain. The Apple II variant also took wind speed into account when calculating the eventual result of the fired shot. Lines on the screen showed the players the paths that previous shots had taken toward their target, allowing players to use visual data when considering future strategy. Similar games were made for home computers such as the Commodore PET by 1981. In 1983, Amoeba Software published a game called Tank Trax, which was very soon picked up and re-released by the early Mastertronic Games Company. This was again the classic version of the Artillery Game, however you could change the height of the hill in between the players to either a mountain or a foothill (However this sometimes made no difference in the actual gameplay as some foothills were as high as mountains and some mountains were low enough to be considered foothills). The players also had the default names of General Patton and Monty.


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