Annex | |
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Annex.
Art by Steve Uy. |
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Publication information | |
Publisher | Marvel Comics |
First appearance | The Amazing Spider-Man Annual #27 (1993) |
Created by |
Jack C. Harris Tom Lyle |
In-story information | |
Team affiliations | Initiative |
Abilities | superhuman athletic ability, weapon creation, flight, informational downloading methods |
Annex (Alexander Ellis) is a fictional character appearing in American comic books published by Marvel Comics. The character is usually depicted as associated with Spider-Man. His first appearance was in The Amazing Spider-Man Annual #27. Annex' powers were the result of prosthetics through computer technology. After losing a leg, he volunteered for this program. Ellis now possesses the ability to increase his physical abilities, as well as create any weapon he requires.
Annex was created by writer Jack C. Harris and artist Tom Lyle and first appeared in The Amazing Spider-Man Annual #27 (1993) as an enemy of Spider-Man, but went on to become an ally. His next appearance was Spider-Man Unlimited #3, followed by a self-titled limited series, Annex.
He appeared in the Avengers: the Initiative series beginning with issue #13.
Ellis is a Desert Storm veteran whose leg was wounded in combat. The damage to his leg was so extensive, his leg had to be amputated. He signed up for an Annexing unit, where computer technology will grow a newly functioning limb. Because of a computer glitch, Ellis loses his memory and becomes the villain Annex. Annex is quickly defeated by Spider-Man, and changes back into Ellis.
Annex joins Camp Hammond to be trained in the Fifty State Initiative program. After the Skrull invasion, Annex was assigned to New Mexico's Initiative team.
As a result of his exo-skeleton armor, Annex possesses the ability to increase his strength, speed, stamina, reflexes, reaction time, coordination, agility, dexterity, balance, and endurance. Annex can also create any weapon he requires. The armor also grants him flight, "schema mode", and informational downloading methods, all at the base of a computer generated robotic structure.