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Android (board game)

Android
Players 3 to 5
Setup time 30-60 minutes
Playing time 120-240 minutes
Random chance Hard

Android is an adventure board game designed by Kevin Wilson and Dan Clark, published in 2008 by Fantasy Flight Games. Set in a dystopian future, where the Moon is colonized and androids and clones are real, players take on the roles of murder investigators, investigating a murder within the fictional cities of New Angeles (a fictional future version of Los Angeles, but placed on the equator to accommodate a space elevator) and Heinlein, a colony on the Moon. Players attempt to gain Victory Points by solving the murder, solving the conspiracy, and/or resolving the investigators' personal issues. The player with the most Victory Points wins the game.

There is a murder. The players' goal is to prove their murder suspect is the guilty party. The Gameboard is made up of locations in the city of New Angeles and Heinlein separated into districts. One of these districts is the space elevator also known as The Beanstalk. In addition, the top right of the Gameboard contains the conspiracy puzzle that players also attempt to solve. Players travel about the gameboard trying to obtain the playing-pieces representing leads (clues to the murder). Traveling is done with a vehicle template unique for each vehicle (travel is limited on The Beanstalk). Leads allow characters to place evidence on suspects or investigate the conspiracy. Each player has one of five unique investigators, each with their own starting items and personal plots. The game is won by the player with the most Victory Points at the end. Victory Points are determined by correctly determining guilty and innocent suspects based in players suspect cards, uncovering the conspiracy and resolving players' personal plots, or all of the above, giving each game a unique strategy to win.

Each player chooses one of 5 unique characters: Louis Blaine, a crooked cop; Rachael Beckman, an in-debt bounty hunter; Floyd 2X3A7C, a Bioroid (a kind of android/cyborg) who is balancing his programming with his interest in humanity and his own attempts at "being human"; Caprice Nisei, a psychic clone who is trying to maintain her sanity and her knowledge of being a clone; and Ray Flint, a private investigator battling his inner demons of being a war veteran and addiction issues. Each player has a unique card or set of cards that each character has for the game (Example: Floyd has three Directive cards he must follow when playing, which represent his programming. In the course of play, he may be able to "humanize" himself and shed a Directive or two.)


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