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American McGee's Grimm

American McGee's Grimm
American McGee's Grimm.jpg
Developer(s) Spicy Horse
Publisher(s) Turner Broadcasting System
Designer(s) American McGee
Writer(s) R. J. Berg
Engine Unreal Engine 3
Platform(s) Windows
Release July 31, 2008 – April 24, 2009
Genre(s) Action-adventure
Mode(s) Single-player

American McGee's Grimm is a 23-partepisodic video game series based upon Grimm's Fairy Tales, designed by American McGee, developed by Spicy Horse and distributed online initially by GameTap starting July 31, 2008. Grimm was originally thought to resemble the warped fairy tale style of American McGee's Alice, but the art style appears to be much more child-friendly and simplistic. Grimm is written and executive-produced by the same person as American McGee's Alice, R. J. Berg. The original announcement was made in the June 2007 issue of PC Gamer.

Spicy Horse Games is using Unreal Engine 3 technology for American McGee's Grimm.

There are 23 weekly episodes, divided into three seasons of eight or seven episodes each. Each episode offers approximately a half an hour of gameplay, although different playing styles (either for "complete conversion" or "speed-runs") make for different times. The game has been referred to as "highly accessible" and American McGee has commented that the game experience shares a similarity with Katamari Damacy.

A five-issue comic book mini-series based on the game began in April 2009. Published by IDW Publishing, the book was written by Dwight L. MacPherson with art by Grant Bond (cartoonist).

In American McGee's Grimm, the player controls Grimm, a dwarf who creates a trail of darkness wherever he goes. The premise is that Grimm has become sick of how "saccharine sweet" fairy tales have become, and has made it his goal to revert lighthearted fairy tales to their darker, original versions by running and jumping through fantasy worlds, making things darker as he passes by them, using a downward move (called a "butt-stomp") to increase the distance his dark powers reach. By converting enough objects, Grimm can increase the level of his Dark-O-Meter (a bar that shows the effect of Grimm's powers), increasing the power and radius of his dark aura, as well as his running and jumping abilities. Certain characters complicate this process by attempting to clean the areas Grimm has converted, but these enemies can be stopped once Grimm's Dark-O-Meter reaches a high enough level. Of course, Grimm does more than simply "restore" classic tales to their original unedited versions: he practically reduces many to dark parodies, the original message of the story obliterated, which suits Grimm just fine.


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