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Alien Logic: A Skyrealms of Jorune Adventure

Alien Logic: A Skyrealms of Jorune Adventure
Developer(s) Ceridus / Andrew Leker
Publisher(s) SSI
Platform(s) DOS
Release 1994
Genre(s) Sci-Fi / Fantasy
Mode(s) Single-player
Review scores
Publication Score
CGW 3/5 stars
PC Gamer (UK) 80%
PC Gamer (US) 83%
Electronic Entertainment 5/5 stars
Award
Publication Award
Electronic Entertainment Best Role-Playing Game 1994

Alien Logic: A Skyrealms of Jorune Adventure is a DOS-based computer game based on the Skyrealms of Jorune role-playing game.

Alien Logic is based in the Skyrealms game-universe and takes place on the world of Jorune.

Andrew Leker of SkyRealms Publications founded a new company called Mind Control Software, and its first project was Alien Logic (1994), which was published by SSI. Leker had created the Skyrealms of Jorune tabletop role-playing game in the 1980s, and long considered using it as the basis for a video game. He pitched this idea to SSI in the early 1990s, and he led the team on the resultant game Alien Logic, which took over three years to develop. Unlike SSI's Advanced Dungeons & Dragons products, such as the Gold Box titles, Alien Logic took major liberties with its pen-and-paper source material. The game was part of SSI's push to diversify after losing the Dungeons & Dragons license from TSR.

According to producer Bill Dunn, the team's "whole model for the game [was] based on player choice" from the start. While the team had no intention of making Alien Logic completable without fighting, they sought to de-emphasize combat compared to previous SSI products, and instead allow the player to solve problems in multiple ways. To this end, Leker tried to implement three pathways through each situation the player encounters, including "aggressive" and "conversational" options. He also designed the game's events to be nonlinear, so that players could reach the end in different ways. Speaking at the time, Dunn remarked that this focus on player choice "has proven to be pretty difficult to implement, but will certainly be worth it if we succeed."

The game's alien races were written to vary in speech and personality, and to act in ways foreign to human customs. A playtester on the game, Steve Okada, gave the example that the Thriddle's plain delivery "may sound rude ... but that's just the way they are."


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