Designer(s) | Jeff Grubb |
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Publisher(s) | TSR, Inc. |
Publication date | 1992 |
Genre(s) | Arabian Nights |
System(s) | AD&D 2nd Edition |
Al-Qadim is an Arabian Nights-themed campaign setting for the Dungeons & Dragons role-playing game. The setting was developed by Jeff Grubb for TSR, Inc., and was first released in 1992. Al-Qadim is set in the land of Zakhara, called the Land of Fate. Thematically, the land of Zakhara is a blend of the historical Arabian Empire, the stories of legend, and a wealth of Hollywood cinematic history. Zakhara is a peninsula on the continent of Faerûn in the world of Toril, the locale of the Forgotten Realms campaign setting, although Al-Qadim is designed to stand on its own or be added to any existing campaign setting. The basic campaign setting was divided between two game products: Al-Qadim: Arabian Adventures, a sourcebook describing character creation rules, equipment, and spells unique to the setting, and Al-Qadim: Land of Fate, a boxed set describing the land of Zakhara, with separate sourcebooks for the players and the Dungeon Master.
The first Al-Qadim product, Arabian Adventures, was released in 1992.Arabian Adventures presents only the basic rules for playing a D&D game set in a general Arabian setting, much like the Oriental Adventures book. The specific details of the setting are dealt with in later publications.
The Al-Qadim setting was designed to be limited in scope, and was conceived as a two-year project. Due to its popularity, it was extended by an extra year.
There are a number of important concepts to the Zakharan culture including honor, family, social station, purity, piety, and hospitality.
Zakharan society is broken into two main divisions: