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Aggravation (board game)

Aggravation
Aggravation Board.jpg
Home made Aggravation board
Designer(s) Lakeside Industries
Publisher(s) Lakeside Industries (past)
Parker Brothers (past)
Winning Moves (present)
Players 2-6
Skill(s) required Strategy, Probability

Aggravation is a board game for up to four players and later versions for up to six players, whose object is to be the first player to have all four playing pieces (usually represented by marbles) reach the player's home section of the board. The game's name comes from the action of capturing an opponent's piece by landing on its space, which is known as "aggravating".

Aggravation is one of the many variations of the game Pachisi. It was first produced in 1960 by CO-5 Company. Later versions were made by Minneapolis-based Lakeside Industries, a division of Leisure Dynamic. Today, it is manufactured by Winning Moves, under license from Hasbro.

Its distinctive features are that the track that accommodates from four to six players, unlike other Pachisi-like games which only allow four; that it is normally drilled to accept colored glass marbles as playing pieces; and that it incorporates "shortcuts". There are no "safe" holes where a player's marbles cannot be captured (or "aggravated", in the game's parlance) other than the player's own base and home sections.

Older versions of the game usually feature an asterisk-shaped board, which is perfectly symmetrical and identical in shape and size from all angles. In addition, older versions allowed up to four players instead of six. However, modern versions of the game produced by Parker Brothers are made in an irregular pattern with a shape that varies for each player, though all players must travel an equal number of spaces in order to reach their respective home sections.

The game starts with each player's placing four marbles in his/her "base". After the order of play is determined through the rolling of the die, each player rolls a single die on each turn to determine the number of spaces to move. All marbles remain in the base until either a 1 or 6 is rolled, which entitles the player to move a marble from the base to his/her "start", the first step before entering the track. While this is considered a turn, and the move takes place in lieu of moving a marble that number of spaces, a six, if rolled, entitles a player to another turn whenever a legal move can be made.

The winner is the first player whose pieces all reach home by exact count. If playing partners when your partner has all their marbles in home then they can roll to help get your marbles home faster,


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Wikipedia

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