Age of Chivalry | |
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Developer(s) | Team Chivalry |
Distributor(s) | Steam |
Engine | Source |
Platform(s) | Microsoft Windows |
Release | September 10, 2007 |
Genre(s) | Action |
Mode(s) | Multiplayer |
Age of Chivalry is a multiplayer video game, created as a total conversion modification for the Valve Corporation's Half-Life 2 using the Source engine. Founded by Rikard Lindgren, Jeff Simmons and Scott Chipman, and developed by third-party developer Team Chivalry, the game consists of a medieval theme and aims to provide enjoyable close-combat battles.
Players select to play on either the Agatha Knights or the Mason Order, the two factions competing to rule the fictional kingdom that is the game's setting. Most maps have several objectives; completing one leads to the next until the final objective has been completed or the defending team is able to prevent the other team from completing theirs during the allotted time. Objectives varies from taking a strategical point to killing villagers, and includes many siege-oriented ones like ramming down the main door of a castle, and constructing bridges. Age of Chivalry plans to use a dynamic campaign, in which each scenario affects which map will be used in the next chapter.
There are two playable factions in Age of Chivalry, the Agathia Knights and the Mason Order.
There are nine classes: Longbowman, Crossbowman, Javelineer, Man-At-Arms, Sergeant, Guardsman, Crusader, Knight and Heavy Knights. Each class has different weapons, walking speed and armour.
PC Gamer highlighted the mod's large maps, describing the mountainous stretches as "tactics-encouraging" and overall should "encourage improvisation in team play."
The mod later evolved into a full game by the name of Chivalry: Medieval Warfare, developed by Torn Banner Studios (whose employees were involved in the development of the mod) as their first commercial game. It was released on October 16, 2012 via Steam.