Aether | |
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Developer(s) | Edmund McMillen |
Publisher(s) | Armor Games |
Designer(s) |
Edmund McMillen Tyler Glaiel |
Engine | Adobe Flash |
Platform(s) | Browser |
Release | September 3, 2008 |
Genre(s) | Adventure, puzzle |
Mode(s) | Single-player |
Aether is a video game designed by Edmund McMillen and Tyler Glaiel and published by Armor Games, released on September 3, 2008. Players control a lonely boy and an octopus-like monster that the boy encounters, solving puzzles on different planets to restore them from monochrome to color. The pair travel through space by swinging on clouds and asteroids with the monster's elongated tongue, searching other planets for life to which the boy can relate. It is also a part of The Basement Collection.
McMillen and Glaiel created the game and developed it in 14 days. Both developers expressed interest in seeing a version being released on the Wii game console through the WiiWare online service. Aether received a positive response from video game blogs for its unusual visual style and atmosphere. The single looped piece of background music received a mixed response and the controls were highlighted as an area of the game that could have been improved before release.
Aether is a space adventure game with washed-out pastel colors and a varying soundtrack consisting of a piano, synthesizer, guitar, and percussion piece. There are four monochrome planets to explore, which have subdued hues. Players control a lonely boy from Earth and an octopus-like monster he befriends. The monster's tongue is used to propel itself and the boy through space and onto other planets. Each planet has a unique soundtrack that gets louder as you approach it. Each moon or planet exerts gravity over the player character, requiring momentum to escape from the planet's orbit. To escape a planet, the tongue must first be latched onto a cloud floating above the planet's surface, which can then be used to swing the player around. By propelling themselves from the initial cloud using swinging momentum, players can latch onto the next and repeat the process to leave the planet's orbit. After reaching space the process is repeated with stars and asteroids. In space the lack of gravity causes the player to drift until the direction is changed by swinging on another object.
When travelling through space, players are drawn to a planet's orbit once they get close. Each planet's location is labeled with a colored marker which disappears once that planet's puzzle is solved. The player encounters characters who can be helped if a puzzle is solved. Each planet besides Earth has its own puzzle. The monster's ability to swing around objects is used in some of the game's puzzles. One puzzle involves swinging on the crystals which surround the core of a hollow planet called Gravida, without swinging on the same crystal twice or breaking the chain. Solving each planet's puzzle produces a flash of light, after which monochrome planets change to color, subdued pastel colors brighten, and the planet's unique soundtrack becomes permanent.