Advanced Third Reich (A3R - 1992) is a board wargame originally designed by Bruce Harper as a simulation of the European and African theatres of World War II. The game was published by Avalon Hill, who then sold the license to Hasbro, and was marketed as "the ultimate World War II strategy game". Advanced Third Reich is a rewrite of Rise and Decline of the Third Reich (1974), incorporating and developing many suggestions which had been published in The General since the early 1980s, improving ease of play and historical realism.
A new map was included, similar to the old but larger, and repainted by Charlie Kibler (albeit showing most land in a slightly odd desert yellow colour) and Soviet units (which the rules wrongly insist on calling "Russian", although the USSR is correctly labelled on the map) are now red rather than brown. Helsinki is now a port (removing the need for Germany to place a corps there at the open), and the map now includes Iraq (which Britain must garrison against a possible revolt) and Kuwait.
The order of setup has been amended, so Germany no longer sets up last and is thus no longer able to launch devastating and far-fetched attacks on France or even, say, Yugoslavia, in the opening turn.
The airbase rules have been tidied up a little, to allow a player to "recycle" airbases already on the map by removing one each turn to place a new one.
Defence Modifiers (DMs) are now cumulative, so that a unit in mountains and behind a river is now quadrupled rather than simply tripled. Minor countries forces (except Finns and Swedes) now defend at -1 DM outside their homeland, making Romanian and Hungarian forces much weaker in the USSR. Infantry now defend against exploiting armour at -1 DM, ie. at face value in clear terrain, although units never defend at less than face value. Overruns - attacks during movement - are now allowed (odds of 6:1 are needed), at a cost of 2 movement points and with a 1 in 6 chance of an "Exchange" result. All of this increases the offensive capacity of attackers, especially the Germans against weak Allied forces in the early years (one of the French 5-factor air wings no longer joins her force pool until Summer 1940, making French defeat by then almost inevitable), but on the Eastern Front spring mud (preventing overrun and exploitation there) and the Russian Winter (an annual die roll which improves for the Germans over time) mean that Germany only has a two-season attack in the East.