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Adrift (video game)

Adrift
Developer(s) Three One Zero
Publisher(s) 505 Games
Director(s) Adam Orth
Omar Aziz
Producer(s) Matteo Marsala
Designer(s) Tom Gerber
Sam Bass
Artist(s) Jason Barajas
Writer(s) Adam Orth
Composer(s) Adam Orth
Weezer
Engine Unreal Engine 4
Platform(s) Microsoft Windows
PlayStation 4
Release Microsoft Windows
March 28, 2016
PlayStation 4
July 15, 2016
Genre(s) Adventure game
Mode(s) Single-player

Adrift (stylized as ADR1FT) is a first-person adventure video game developed by Three One Zero and published by 505 Games. It was released on March 28, 2016 for Microsoft Windows and July 15, 2016 for PlayStation 4. An Xbox One version of the game was planned but has been cancelled. The story follows an astronaut, who floats through the wreckage of a destroyed space station with no memory of the incident. Over the course of the game, players find clues that piece together the events of the incident, and attempt to repair the escape vehicle to return home.

Development began in 2013, following creator Adam Orth's resignation from Microsoft. The development team envision the game as a "first-person experience", purposefully avoiding violence. Orth compares the game to the upheaval in his life following his controversial comments about the Xbox One's DRM proposal.

Adrift is played from a first-person view. In the game, players take control of Commander Alex Oshima, floating and moving in any direction through the open environment, which takes place in zero gravity. The environment may be fully explored, but players will be restrained from exploring too far. One of the restraints is an oxygen limit, which players must monitor to avoid suffocation. When running low on oxygen, players' vision becomes blurred; they must obtain an oxygen tank to stay alive. Players move throughout five areas, completing a series of puzzles. Players are able to locate audio logs that will expand on the events of the incident; the game is set in the year 2037. Players will also find artifacts from the dead crew and must decide whether to return them to Earth. The game is said to have two main objectives: to survive, and to return home safely.

The conception of Adrift was a direct result from the events that occurred to Adam Orth in 2013. When Microsoft's Xbox One was announced, it received controversy for its digital rights management that would require users to remain online to use the console. After seeing people quarrel over this, Orth—then a creative director at Microsoft—told them to "deal with it", which resulted in a mass of complaints leading to Orth's resignation from the company. This led him to move from Seattle to Southern California. Orth noted that the game is a metaphor, comparing it to the events in his life; both Orth and the player character find themselves in the middle of a disaster, and must "do the hard work to put things together". He has stated that the game is about "action, consequence and redemption". Orth wrote the story without any science fiction or supernatural themes in mind, stating that he "wanted to make stories and characters that hopefully resonate with people because they're not typical video game stories".


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