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Address Unknown (Max Payne)

Max Payne 2: The Fall of Max Payne
Max Payne 2.jpg
Developer(s) Remedy Entertainment
Publisher(s) Rockstar Games
Distributor(s) 3D Realms
Take-Two Interactive
Producer(s) Hannes Seifert
Designer(s) Petri Järvilehto
Marin Gazzari
Programmer(s) Kim Salo
Erik Pojar
Artist(s) Saku Lehtinen
Writer(s) Sam Lake
Composer(s) Kärtsy Hatakka
Kimmo Kajasto
Perttu Kivilaakso
Series Max Payne
Engine RenderWare (Xbox & PS2)
Platform(s) Microsoft Windows, Xbox, PlayStation 2
Release
Genre(s) Third-person shooter
Mode(s) Single-player
Aggregate scores
Aggregator Score
GameRankings (PC) 88.52%
(Xbox) 85.75%
(PS2) 76.64%
Metacritic (PC) 86/100
(Xbox) 84/100
(PS2) 73/100
Review scores
Publication Score
1UP.com (PC) B−
GameSpot (PC) 9.0/10
GameSpy (PC) 5/5
GameZone (Xbox) 9.3/10
IGN (PC) 9.4/10
The Toronto Sun (PC) 4.5/5
The New Zealand Herald (Xbox) 4/5
The Daily Telegraph (Aus) (PC) 5/5
The Sydney Morning Herald (PC) 4/5
The Sunday Times (PC) 2/5

Max Payne 2: The Fall of Max Payne is a third-person shooter video game developed by Remedy Entertainment and published by Rockstar Games. The game is a sequel to Max Payne. In Max Payne 2, the player controls Max Payne, a detective for the New York City Police Department (NYPD). Reinstated after the events of the previous game, he reunites with Mona Sax, they set out to resolve a conspiracy of death and betrayal.

Video game critics gave Max Payne 2 highly positive reviews. Praise focused on its action and story, while criticism targeted its short length. Despite the positive reception, the game sold poorly, leading Rockstar Games' parent company Take-Two Interactive to cite Max Payne 2's sales as a cause for the company's reforecast finances of 2004. Max Payne 2 received several industry awards, including Outstanding Art Direction at the Golden Satellite Awards 2004, and Editors' Choice Awards from GamePro, IGN, and GameSpy. A sequel, Max Payne 3, was released in 2012.

Max Payne 2 is a third-person shooter, in which the player assumes the role of Max Payne, but also plays as Mona Sax in a few levels. Initially, the player's weapon is a 9mm pistol. As they progress, players access other weapons including other handguns, shotguns, submachine guns, assault rifles, sniper rifles, and hand-thrown weapons. To move the game along, the player is told what the next objective is through Max's internal monologue, in which Max iterates what his next steps should be.

When first played, the game offers one difficulty level that is adjusted automatically if the game is too difficult for the player. For example, if the player's character dies too many times, the enemies' artificial intelligence is made less effective, while more health in the form of painkillers is made available. After completing the game once, other difficulty levels are unlocked. Two special game modes are also activated: New York Minute and Dead Man Walking. In New York Minute, the player is given a score based on the time taken to complete each level. The Dead Man Walking mode places Max in one of five scenarios, in which he must survive for as long as possible while fighting off endlessly respawning enemies.


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