*** Welcome to piglix ***

Action Man: Search for Base X

Action Man: Search for Base X
Action Man Search for Base X coverart.jpg
Developer(s) Natsume
Publisher(s) THQ
Platform(s) Game Boy Color
Release date(s)
  • NA: February 6, 2001
  • EU: March 9, 2001
Genre(s) Action
Mode(s) Single-player

Action Man: Search for Base X is an action video game developed by Natsume and published by THQ for the Game Boy Color. It was released in North America on February 6, 2001, and is based on the Action Man TV series.

The game's plot centers around the protagonist Alex "Action" Mann, and his mission to stop the evil Dr. X from releasing a weapon of mass destruction. Action Man must find Dr. X's base by playing through levels in various locales. The player is given a variety of suits for Action Man to wear in different situations, including a parka, a wet suit, and a space suit. Each level can be completed multiple times in order to achieve different goals; the correct suit and items are not required on the first completion of a level, but later attempts require specific suits and items to bypass obstacles. By wearing different suits and using specified items, alternate paths in levels can be discovered.

The gameplay is similar to other 16-bit era action video games. The game contains fifteen missions for the player to complete spread through six main areas. The player is allowed to choose two weapons to bring into battle with them, such as a crossbow and a pistol. The game allows the player to jump, run, swim, and climb through various areas of the game, allowing for a more varied experience.

THQ gained the Hasbro license to develop Action Man: Search For Base X in 2000.IGN's Craig Harris expressed confusion over the point of the television series, but expressed optimism at the game's premise.

Action Man: Search for Base X received above average reviews from critics, who felt that the game was difficult but fun nonetheless; the game has received a compilation score of 68.22% from GameRankings.GameSpot's Frank Provo praised the game's color palette and sound design, but noted the game was a bit too difficult. He was surprised that the game was even developed so late in the Game Boy Color's life cycle.IGN's Marc Nix criticized the game for being unfairly difficult, and compared it negatively to the Mega Man video game series. He blamed bad in-game controls for the difficulty of the game.


...
Wikipedia

...