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Aberrant

Aberrant
RPG abberantd20 cover.jpg
Aberrant d20 cover (painting by Tom Fleming)
Designer(s) Rob Hatch, Kraig Blackwelder, Andrew Bates, Ken Cliffe, Greg Fountain, Sheri M. Johnson, Chris McDonough, Ethan Skemp, Mike Tinney, Richard Thomas, Stephan Wieck, Fred Yelk, Ian Watson
Publisher(s) White Wolf Game Studio (1st edition, d20 edition)
Onyx Path Publishing (2nd edition)
Publication date 1999 (1st edition)
2004 (d20 edition)
Genre(s) Superhero
System(s) Storyteller System (1st edition)
d20 System (d20 edition)
Sardonyx System (2nd edition)

Aberrant is a role-playing game created by White Wolf Game Studio in 1999, set in 2008 in a world where super-powered humans started appearing one day in 1998. It is the middle setting in the greater Trinity Universe timeline, chronologically situated about 90 years after Adventure!, White Wolf's Pulp era game, and over a century before the psionic escapades of Trinity/Aeon. The game deals with how the players' meta-human characters (called "novas") fit into a mundane world when they most definitely are not mundane, as well as how the mundane populace react to the sudden emergence of novas. The original Aberrant product line was discontinued in 2002, though a d20 System version was released in 2004. Onyx Path Publishing has recently acquired the rights to the Trinity Universe and has announced its intention to release a new edition of Aberrant.

Aberrant is the middle game of the Trinity Universe, and is thus the prequel to Trinity and the sequel to Adventure!. Trinity details the future history of the novas, over a 60-year span of time, while Adventure! covers the dawn of this setting in the 1920s.

Aberrant is unique among the publisher's game-lines for having no particular castes or character classes. Aside from this, it shares with many other White Wolf games a tendency to embrace "shades of gray" morality and reject the traditional superhero trope of "heroes vs. villains".


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