*** Welcome to piglix ***

A Vampyre Story: Year One

A Vampyre Story: Year One
A Vampyre Story Year One.png
Promotional art featuring Mona
Developer(s) Autumn Moon Entertainment
Designer(s) Bill Tiller
Composer(s) Pedro Macedo Camacho
Engine Unity
Platform(s) Microsoft Windows
Genre(s) Adventure
Mode(s) Single-player

A Vampyre Story: Year One is an upcoming episodic point-and-click adventure game prequel to A Vampyre Story, developed by Autumn Moon Entertainment for Windows. The game could consist of up to four self-contained episodes. If the full four episodes are made, each episode would take place during one of the four seasons of the year. Autumn Moon attempted to crowd fund the game in 2013, but the Kickstarter campaign was unsuccessful. However, the game is still in development.

Like its predecessor, A Vampyre Story: Year One will use a point-and-click interface with a context-sensitive radial cursor, much the same as The Curse of Monkey Island.

The game follows Mona De Lafitte, at a point when she has just recently been imprisoned in Castle Warg, the castle she escaped from in the first game. The game begins when she first meets the bat who will become her sidekick, Froderick.

After developing two graphic adventure games under his Autumn Moon studio, Bill Tiller found himself unable to attract publishers to invest in additional titles, and proceeded to take other jobs in the industry. With development of A Vampyre Story 2: A Bat's Tale stalled due to financial problems with its publisher Crimson Cow Games, Tiller conceived of a prequel as an opportunity to continue to work on the franchise independently as well as fill in the backstory between the Mona and Froderick characters.

A Vampyre Story: Year One was first announced in October 2010 as an episodic adventure game that was intended to be released on iPad first, with a PC version following afterward. Later, it was verified that the game would be targeting Windows first, with other platforms a later possibility.


...
Wikipedia

...