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3D reconstruction


In computer vision and computer graphics, 3D reconstruction is the process of capturing the shape and appearance of real objects. This process can be accomplished either by active or passive methods. If the model is allowed to change its shape in time, this is referred to as non-rigid or spatio-temporal reconstruction.

The research of 3D reconstruction has always been a difficult goal. Using 3D reconstruction one can determine any object’s 3D profile, as well as knowing the 3D coordinate of any point on the profile.The 3D reconstruction of objects is a generally scientific problem and core technology of a wide variety of fields, such as Computer Aided Geometric Design (CAGD), Computer Graphics, Computer Animation, Computer Vision, medical imaging, computational science, Virtual Reality, digital media, etc. For instance, the lesion information of the patients can be presented in 3D on the computer, which offers a new and accurate approach in diagnosis and thus has vital clinical value.

Active methods, i.e. range data methods, given the depth map, reconstruct the 3D profile by numerical approximation approach and build the object in scenario based on model. These methods actively interfere with the reconstructed object, either mechanically or radiometrically using rangefinders, in order to acquire the depth map, e.g. structured light, laser range finder and other active sensing techniques. A simple example of a mechanical method would use a depth gauge to measure a distance to a rotating object put on a turntable. More applicable radiometric methods emit radiance towards the object and then measure its reflected part. Examples range from moving light sources, colored visible light, time-of-flight lasers to microwaves or ultrasound. See 3D scanning for more details.


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