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1.e4

King's Pawn Game
a b c d e f g h
8
Chessboard480.svg
a8 black rook
b8 black knight
c8 black bishop
d8 black queen
e8 black king
f8 black bishop
g8 black knight
h8 black rook
a7 black pawn
b7 black pawn
c7 black pawn
d7 black pawn
e7 black pawn
f7 black pawn
g7 black pawn
h7 black pawn
e4 white pawn
a2 white pawn
b2 white pawn
c2 white pawn
d2 white pawn
f2 white pawn
g2 white pawn
h2 white pawn
a1 white rook
b1 white knight
c1 white bishop
d1 white queen
e1 white king
f1 white bishop
g1 white knight
h1 white rook
8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
a b c d e f g h
Moves 1.e4
ECO B00–B99, C00–C99
Parent Starting position

The King's Pawn Game is any chess opening starting with the move:

It is among the most popular opening moves in chess.


White opens with the most popular of the twenty possible opening moves. Although effective in winning for White (54.25%), it is not quite as successful as the four next most common openings for White: 1.d4 (55.95%), 1.Nf3 (55.8%), 1.c4 (56.3%), and 1.g3 (55.8%). Since nearly all openings beginning 1.e4 have names of their own, the term "King's Pawn Game", unlike Queen's Pawn Game, is rarely used to describe the opening of the game.

Advancing the king's pawn two squares is highly useful because it occupies a center square, attacks the center square d5, and allows the development of White's king's bishop and queen. Chess legend Bobby Fischer said that the King's Pawn Game is "Best by test", and proclaimed that "With 1.e4! I win".

King's Pawn Games are further classified by whether Black responds with or not. Openings beginning with are called Double King's Pawn Games (or Openings), Symmetrical King's Pawn Games (or Openings), or Open Games – these terms are equivalent. Openings where Black responds to with a move other than are called Asymmetrical King's Pawn Games or Semi-Open Games.

The Encyclopedia of Chess Openings (ECO) classifies all King's Pawn Games into volumes B or C: volume C if the game starts with (the French Defence) or ; volume B if Black answers with any other move. The rare instances where the opening does not fall into a more specific category than "King's Pawn Game" are included in codes B00 (includes the Nimzowitsch Defence and unusual moves after 1.e4), C20 (includes Alapin's Opening and unusual moves after 1.e4 e5), C40 (includes the Latvian Gambit and unusual moves after 1.e4 e5 2.Nf3), and C50 (includes the Hungarian Defence, the Giuoco Pianissimo, and unusual moves after 1.e4 e5 2.Nf3 Nc6 3.Bc4).


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Wikipedia

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