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October 21, 1977 |
Philadelphia, Pennsylvania, U.S.
|Occupation||Game designer, game researcher|
University of California, Berkeley
|Jane McGonigal: Massively multi-player... thumb-wrestling?, TED Talks, published November 15, 2013|
Jane McGonigal (born October 21, 1977) is an American game designer and author who advocates the use of mobile and digital technology to channel positive attitudes and collaboration in a real world context.
McGonigal was brought up in New Jersey. Her parents are teachers and emphasized intellectual attainment. She has an identical twin sister, Kelly McGonigal, who is a well known psychologist.
After earning her BA in English, she started developing her first commercial games. In 2006, at the age of 28, she earned a PhD in performance studies and continued developing games. In 2009, she suffered a debilitating concussion that helped her in the development of a game, Jane the Concussion Slayer, for treating her concussion and other similar conditions. The game was later renamed SuperBetter. In 2011, her first book was published. Her sister Kelly is a psychologist and also an author.
McGonigal writes and speaks about alternate reality games and massively multiplayer online gaming, especially about the way that collective intelligence can be generated and used as a means for improving the quality of human life or working towards the solution of social ills. She has stated that gaming should be moving "towards Nobel Prizes." McGonigal has been called "the current public face of gamification". Despite this, McGonigal has objected to the word, stating, "I don't do 'gamification,' and I'm not prepared to stand up and say I think it works, I don't think anybody should make games to try to motivate somebody to do something they don't want to do. If the game is not about a goal you're intrinsically motivated by, it won't work."
|2012||SuperBetter||SuperBetter Labs||Chief Creative Officer|
|2011||Find the Future: The Game||New York Public Library||Director|
|2010||Evoke||World Bank Institute||Creator|
|2009||Cryptozoo||American Heart Association||Director|
|2008||Top Secret Dance-Off||Creator (under pseudonym Punky McMonsef)|
|2008||Superstruct||Institute for the Future||Director|
|2008||The Lost Ring||McDonald's and The Lost Sport||Director|
|2007||World Without Oil||ITVS Interactive||Participation architect w/ Ken Eklund|
|2006||Cruel 2 B Kind||Concept and design w/ Ian Bogost|
|2005||Last Call Poker||42 Entertainment||Live Events Lead|
|2004||I Love Bees||42 Entertainment||Community Lead/PuppetMaster|
|2010||Named in O: The Oprah Magazine "2010 O Power List"||Named in O: The Oprah Magazine as one of twenty important women of 2010 on the "2010 O Power List"|
|2008||Named one of the Top 20 Most Important Women in videogaming|
|2008||South by Southwest Interactive Award for Activism||Awarded for World Without Oil|
|2006||Listed on MIT Technology Review's TR100||Named one of the world's top innovators under the age of 35 by MIT's Technology Review.|
|2005||2005 Innovation Award from the International Game Developers Association and a 2005 Games-related Webby Award.||For I Love Bees, the Halo 2 promotion.|
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