*** Welcome to piglix ***

World of the Living Dead

World of the Living Dead: Resurrection
WOTLD logo.png
Challenging and Cerebral
Developer(s) Ballardia
Designer(s) Dave Barton, Kulpreet Singh
Series World of the Living Dead (Now Closed)
Engine OpenStreetMap
Platform(s) Web browser iPhone iPad Android Tablet Mac Linux Ubuntu
Release date(s) 21 February 2014 -23 June 2014
Genre(s) Survival horror, MMORPG, Browser Game Strategy Game Role Playing Game
Mode(s) Multiplayer

World of the Living Dead (WoTLD) : Resurrection was a real-time zombie survival strategy browser game developed using OpenStreetMap to provide the underlying game world, with in-depth gameplay features to make a browser-based massively multiplayer online role-playing game accessible on desktop, tablet and mobile devices.

The game was set in a post-apocalyptic Los Angeles, overrun by the zombie apocalypse. Players were tasked with commanding, sustaining, and protecting one or more squads of survivors as they roamed the deserted streets and fought for survival. Players assumed the role of an operative taking a satellite view of the situation, and radioing in orders akin to classic early 90's of the National Emergency Control and Relief Agency (NECRA), a government agency tasked with rebuilding civilization. Players couldn't control the survivors individually, but instead used squad-level controls to accomplish objectives. The game had player vs. player PvP, Faction gameplay and player vs. environment PvE elements.

WoTLD: Resurrection ran its first round of Closed Beta Testing in October 2013. The second test began in December 2013, with the game being released to the public on 21 February 2014.

WoTLD: Resurrection announced its permanent shutdown on 23 June 2014.

In 2016, the heading of the official website changed to 'World of the Living Dead book coming in 2016' along with the website name to 'World of the Living Dead - Do you love reading about zombies?'.

The interface of WoTLD made use of OpenStreetMap and was set in a post-Apocalyptic Los Angeles . Much of the gameplay consisted of moving around the game world, a grid made up of 500m x 500m squares with occasional skirmishes with the zombies and the injuries that occur from such battles. In each zone, players had options to engage "zeds" scavenge for items, engage opponents, collect research samples or construct safehouses.

There were several thousand locations on the map, once a player had moved his/her team onto these locations several actions became available. These actions ranged from scavenging the zone for resources to tagging the walls to mark your passing. Squads were marked with small icons on the map, and opposing players, as well as notable buildings are scattered around the map. Movement consisted of moving through the game world step by step. Combat was not "seen" first-hand, instead popping up as a series of combat reports, detailing any injuries, kills and/or deaths. As your characters progress, fear, and fatigue start to take its toll, making your survivors less efficient.


...
Wikipedia

...