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TowerFall Ascension

TowerFall
TowerFall logo.png
Developer(s) Matt Thorson
Publisher(s) Matt Makes Games
Artist(s) MiniBoss
Composer(s) Alec Holowka
Platform(s) Android, PlayStation 4, Windows, Linux, OS X, PlayStation Vita, Xbox One, Nintendo Switch
Release
Genre(s) Action
Mode(s) Single-player, multiplayer
Aggregate score
Aggregator Score
Metacritic (PC) 87/100
(PS4) 87/100
Review scores
Publication Score
Edge 8/10
Eurogamer 9/10
IGN 8.9/10
Polygon 9.5/10

In TowerFall, a 2013 archery arena indie video game created by Matt Thorson, players control up to four archers in a battle royale. It was released as an Ouya microconsole exclusive in June 2013 and was later ported to PlayStation 4, Xbox One, Nintendo Switch, Linux, OS X, and Windows as TowerFall Ascension.

TowerFall was Thorson's first full commercial game. It followed from a June 2012 game jam single-player prototype. Thorson tested the game on his indie developer colleagues with whom he lived, and developed its capacity as a party game. Its mechanics were inspired by games of Thorson's youth, such as Bushido Blade and Goldeneye 007, and influenced by demo feedback at the Evolution Championship Series fighting game tournament. TowerFall was known as the standout title for the Ouya at the console's launch, and sold well. When the Ouya exclusivity expired, Thorson signed another exclusivity agreement for the PlayStation 4, where Ascension received an expanded single-player mode, and new levels, weapons, and gameplay variants. A PlayStation Vita release followed in 2015 and an Xbox One version is in development. A standalone eight-player edition for Windows released in 2016.

Ascension's reviews were generally favorable. They recommended it as a party game favorable to Super Smash Bros. and praised its balance. Critics felt that its single-player mode was a low point, and lamented the lack of an online multiplayer mode.


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