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The Fury of Dracula

The Fury of Dracula
A Boardgame of Gothic Horror
Fury of dracula.jpg
Box cover of 1987 edition
Designer(s) Stephen Hand
Publisher(s) Games Workshop (1987)
Fantasy Flight Games (2006)
Players 2 to 4 (5 for 2006 version)
Setup time 15 minutes
Playing time 1 to 3 hours
Random chance Medium
Skill(s) required Observation
Deduction
Cooperation

The Fury of Dracula is a board game designed by Stephen Hand and published by Games Workshop in 1987. Fantasy Flight Games released an updated version in 2006 as Fury of Dracula, and a third edition in 2015 by the same name.

The game takes place in Europe during 1898, eight years after the events in Bram Stoker’s novel, Dracula. One player takes the role of Count Dracula while the remaining players take the roles of Hunters Abraham Van Helsing, Dr John Seward and Lord Godalming. Fantasy Flight Games added Mina Harker as a fourth hunter in the 2006 release. Seeking revenge for the past, Dracula attempts to build an army of vampires throughout Europe. The Hunters, following clues Dracula has left behind, have joined together to destroy Dracula before he can succeed.

The Hunter players move openly across the game board, which is a stylised map of late 19th century Europe, while the Dracula player moves in secret. In the original, this is done using a small board of his own hidden behind a screen. In the new version, the player uses a trail of face-down cards, each representing a location on the board. By various means the Hunters deduce and uncover Dracula's path, hopefully overcoming whatever obstacles he has placed along the way (including wolves, rats, bats, armed minions, fledgling vampires, fog, storms and plagues) and gathering weapons and equipment (such as rifles, stakes, garlic and holy water) for the eventual showdown.

The Hunters can move by sea, road or rail, while Dracula is permitted to move by sea or road only. Moving by rail permits the Hunters to cover a greater distance than they could by road, but requires a die roll, which can result from them being delayed a turn (held over by travelling papers) to moving up to three towns connected by a railway.


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