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Smart As

Smart As...
Smart As Coverart.png
Developer(s) Climax Studios
Publisher(s) Sony Computer Entertainment
Producer(s) Ian Pickles
Platform(s) PlayStation Vita
Release date(s)
  • NA: October 30, 2012
  • EU: October 31, 2012
  • AU: October 31, 2012
Genre(s) Puzzle
Mode(s) Single-player

Smart As... is a puzzle game for the PlayStation Vita. It was developed by Climax Studios and published by the XDev Studio Europe department of Sony Computer Entertainment. The game was released in North America on October 30, 2012, and Europe and Australia on October 31, 2012.

Smart As... is designed, like most other brain training games, to be played once a day in order to achieve a Brain Power Score. The user is challenged to a brain game from each of the games four areas: Arithmetic, Logic, Observation and Language. After playing each brain game the user's cumulative average score from each category is presented as their Brain Power Score for the day. This score is then shared with the Smart As World which allows the user to see where their score stands against everyone else in the world. After each day's Daily Training the user will unlock one of brain games in the Free play area allowing them to play and practice at any time.

In addition to the Daily Training Mode and the Free play area the game also contains an extensive charts and stats section allowing the user to see their score from every day played as well as recording the answers to all questions answered and other in game statistics and finally the Smart As World section which contains all of the game's player and geographic leaderboards, access to "near challenges" and a GPS based Street Smart game mode.

Smart As... contains 5 games in each of the four "brain areas", making for a total of 20 games. The games are based on using different inputs on the PlayStation Vita including front and rear touch functionality, gyroscopic sensors, and AR Card recognition. The "Street Smart" mode uses the Vita's GPS location-based features.

Each game is unlocked for Free Play after performing a Daily Training session. On the first day 4 games are unlocked immediately, with the remaining 16 being unlocked one by one as the user plays the game on the following days. Within the Free Play area, all games have 4 difficulty levels: Easy, Medium, Hard and Genius with the difficulty increasing at each stage.

Most games are scored on the amount of time it takes a user to complete 3-5 rounds of the puzzle. Some games have time penalties for incorrect answers or results. The general principle is that practice will bring familiarity with each game, allowing the user to complete it quickly and accurately for a better brain power score.

Calculations + This game challenges the player to enter the missing digit from a sum by writing it onto a whiteboard displayed on front screen.


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