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Religion and video games


The relationship between video games and religion is a multifaceted one. Concepts and elements of contemporary and ancient religions appear in video games in various ways: places of worship are a part of the gameplay of real-time strategy games like Age of Empires; narratively, games sometimes borrow themes from religious traditions like in Mass Effect 2.

As video games are a form of entertainment, the use of religion can be controversial. Opinions on video games differ from religion and denomination; there are religious groups that use games actively to convert people, while some games are banned for religious reasons. Scholars of religious studies are also studying video games, by looking at the game and to the players and their experiences, with games like Journey (2012).

Religion has several definitions. Religions that are organized can be seen as cultural systems, with corresponding behavior and practice. They often have sacred texts and holy places. A religious experience, however, does not necessarily have to be understood through an established religious framework.

Themes and questions about life and death, innocence and guilt and violence are existential in nature; while they are not immediately understood as "religious", they are about the meaning of life.

Video game developers use religious and spiritual themes to involve the player more deeply in the game. Video game developer Shigeru Miyamoto, who used to play outside as a child, used his experiences and memories of exploring the forest and discovering a Buddhist temple in the design of his video games. Canadian developer BioWare (Mass Effect, Dragon Age) has in its offices several encyclopedias on religion, as well as the Book of the Dead.


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