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Jeff Wayne's The War of the Worlds (1999 video game)

Jeff Wayne's The War of the Worlds
Jeff-wow-psx-cover.jpg
Cover art
Developer(s) Pixelogic Limited
Publisher(s) GT Interactive
Producer(s) Bryan Reynolds
Programmer(s) Chris Butler and David Worswick
Artist(s) Richard Richter with Robin Ball and Simon Beal
Composer(s) Jeff Wayne (original music)
Max Mondo and Stephen Murphy (game remixes)
Platform(s) PlayStation
Release date(s)
  • EU: 19th November, 1999
Genre(s) Third-person shooter, vehicular combat, strategy
Mode(s) Single player

Jeff Wayne's The War of the Worlds is a vehicular combat third-person shooter video game. It was based primarily on the 1978 concept album Jeff Wayne's Musical Version of The War of the Worlds, but also draws from the original War of the Worlds novel by H. G. Wells. The game was developed by Pixelogic and released in Europe exclusively for the Sony PlayStation in 1999. The game was never released in North America.

The game's visuals are based heavily on the album's artwork, which was created by Mike Trim, Geoff Taylor and Peter Goodfellow.

Though it reuses audio and graphical elements of Rage Software's PC game of the same title, and is set during the same time period, it is not a port, remake or re-release of that game, but an entirely different adaptation of the same source material.

The game is played from a third-person perspective. The player must navigate three-dimensional environments while controlling various World War I-style military vehicles, such as armoured cars, mobile anti-aircraft platforms, tanks, cannons, motorbikes, and observation balloons. Each vehicle has its own unique mounted weapon (with the exception of the oil tanker, which can only self-destruct). These must be used to combat the Martian invaders, who pilot the fighting-machines, handling-machines, flying-machines and embankment-machines of the novel, in addition to various other advanced vehicles, many of which were created specifically for the PlayStation and PC games. The black smoke and red weed also appear as obstacles within the game. At any moment, the player can bring up the sidebar – a rudimentary map of the level, showing all human and Martian units currently in the area. From here the player can instantly switch to any human vehicle or turret currently in their control.


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