Ghost Trick: Phantom Detective | |
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North American box art
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Developer(s) | Capcom |
Publisher(s) | Capcom |
Distributor(s) | |
Director(s) | Shu Takumi |
Producer(s) | Hironobu Takeshita |
Artist(s) | Koki Kinoshita |
Writer(s) | Shu Takumi |
Composer(s) | Masakazu Sugimori |
Platform(s) | Nintendo DS, iOS |
Release |
Nintendo DS iOS
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Genre(s) | Adventure, Puzzle |
Mode(s) | Single player |
Review scores | ||
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Publication | Score | |
DS | iOS | |
Adventure Gamers | N/A | |
Destructoid | 8.5 / 10 | N/A |
Edge | 8 / 10 | N/A |
Eurogamer | 8 / 10 | N/A |
Game Informer | 6 / 10 | N/A |
GamePro | N/A | |
Game Revolution | B | N/A |
GameSpot | 9 / 10 | N/A |
GameTrailers | 8.5 / 10 | N/A |
GameZone | 8.5 / 10 | N/A |
IGN | 8.5 / 10 | N/A |
Joystiq | N/A | |
Nintendo Power | 9 / 10 | N/A |
VideoGamer.com | 7 / 10 | 7 / 10 |
The Daily Telegraph | 8 / 10 | N/A |
The Escapist | N/A | |
Aggregate score | ||
Metacritic | 83 / 100 | 87 / 100 |
Awards | |
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Publication | Award |
GameSpot | Best Handheld Game 2011 |
GameSpot | Best Game No One Played 2010 |
GameTrailers | Best Nintendo DS Game 2011 |
GameZone | Nintendo DS Game of the Year 2011 |
Ghost Trick: Phantom Detective, known in Japan as simply Ghost Trick (ゴースト トリック? Gōsuto Torikku), is an adventure game developed by Capcom for the Nintendo DS and iOS.Ghost Trick's story centers on the recently deceased protagonist Sissel, and his ghost's struggle to discover who he was when he was alive and who killed him. The player assumes the role of this ghost, who has the ability to perform various Ghost Tricks to solve puzzles and navigate the world around him.
The lead development was handled by Shu Takumi, creator of the Ace Attorney franchise. The game is published by Capcom and was released for the Nintendo DS in Japan on June 19, 2010; in North America on January 11, 2011; in Europe on January 14, 2011; and in Australia on January 20, 2011. A version for iOS was released in Japan on December 16, 2010 and the rest of the world on February 2, 2012.
Ghost Trick is an adventure game in which players control Sissel, a ghost that must use his powers to save lives. During gameplay segments, players can swap at will between the Land of the Living, where time flows naturally, and the Ghost World, in which time is stopped. In the Ghost World, Sissel can travel between objects within a certain radius. These objects are represented by blue cores, and in the Land of the Living, Sissel can animate these objects to perform actions, known as "Ghost Tricks", that open new paths or influence the characters around him. For example, moving a tray of donuts will prompt a character to change where he or she is currently seated, as well as giving Sissel access to new areas.
Much of the plot is driven by Sissel's ability to possess corpses. When he does this, he can return to the time four minutes before the corpse's death. In these four minutes, Sissel can attempt to use his Ghost Tricks to alter the situation, and ultimately change the future by saving the person's life. He can also communicate with the ghost of whomever he is saving, but only if the ghost is conscious. If the player fails to save the victim in time, he may choose to go back to the beginning of the four minutes, or return to a checkpoint created when the player manages to alter fate a little. Later in the game, players can switch control to Missile, the ghost of a small dog. Missile's spirit has a longer reach than Sissel, and has the ability to swap the position of two objects that are of the same shape. The majority of Ghost Trick's gameplay segments consist of the puzzles that make up these scenarios.