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GemCraft

GemCraft
Developer(s) Game in a Bottle
Publisher(s) Armor Games (Flash)
NTT Resonant Inc. (iOS)
Platform(s) Browser, iOS
Release June 26, 2008 (original),
April 16, 2009 (prequel),
February 17, 2011 (Labyrinth),
April 4, 2014 (Chasing Shadows),
14 April 2011 (iOS)
Genre(s) Tower defense, Real-time strategy
Mode(s) Single-player

GemCraft is a tower defense flash game created by Game In A Bottle, originally released June 26, 2008. A prequel, GemCraft Chapter 0: Gem of Eternity, was released April 16, 2009, and a disconnected chapter, GemCraft lost chapter: Labyrinth, was released February 17, 2011. On April 4, 2014 the sequel to the first game GemCraft Chapter Two: Chasing Shadows was released. The original was released for iOS on April 14, 2011 by NTT Resonant.

In GemCraft, players are given gems to combine and put in towers. Different combinations of gems produce different effects, such as splash damage, Damage over time and triple damage. The player's life bar and magic energy are represented by the same statistic - mana. With mana, the player can purchase towers, gems, trenches, traps, and combine gems. A key aspect of strategy in GemCraft is to increase the player's mana gain to high levels, enabling creation of stronger and stronger gems. Combining two gems creates a single gem of higher power, or 'level'. The gems change with level.

The series is set in a fictional fantasy world and depicts the battles of wizards against a powerful demon known as "The Forgotten". Wizards used to regularly summon demons to do their bidding until they brought forth a demon too powerful for them to control and capable of subduing other demons under her command. Described as "a fully black female torso with disfigured arms, a head with long hair and no face", the Forgotten commands her legions in order to conquer the "Spiritforge", the last bastion of the wizards in order to become omnipotent. The Forgotten cannot be destroyed, but sealed instead in a powerful artifact known as the "Gem of Eternity" but it can only contain her for a few decades and each time she escapes, a new gem must be crafted in order to capture her again.

Gamezebo gave the original GemCraft game a rating of 3.5/5. Slide to Play said the game did not distinguish itself from its peers.


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