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Game Market

Game Market
Status Active
Venue Tokyo Big Sight
Location(s) Ariake, Tokyo and Osaka
Country Japan
Inaugurated April 2, 2000
Attendance 9,500 in 2015 Autumn
Activity Marketplace, Gaming space
Website
www.gamemarket.jp

Game Market (ゲームマーケット) is a Japanese gaming convention featuring "analog games" that do not require electricity, such as board games and card games. The event was first held in Tokyo on April 2, 2000. It is currently held at Tokyo Big Sight twice a year, in spring and autumn, and also once a year in Osaka. The event has seen a rise in popularity, with attendance at the Tokyo event increasing from 2,200 in March 2010 to 7,200 in October 2014, 8,500 in May 2015, and 9,500 in November 2015.

As the event is limited to games that do not require electricity, a relatively minor genre within the gaming community, Game Market hosts booths operated by both commercial businesses and enthusiast groups.

The event is attended by many families and couples, and there are many booths aimed at young children and free spaces to be used as play areas. There is also a prohibition on the exhibition of adult games.

Booths operated by industry stakeholders such as Hobby Japan, Adventure Planning Service and Group SNE showcase visits by prominent game creators such as Hitoshi Yasuda and Ginichiro Suzuki. Some companies from overseas, such as Alderac Entertainment Group also attend, due to their distribution of Japanese hobby games outside of Japan.

In 2010, the convention went from being organized by a group of volunteers to being managed by , which involved significant changes to the management system.

A move from Taito Ward Hall to a larger venue had been planned for 2014, but the success of the 2012 convention and the support of prompted an earlier move in 2013 to Tokyo Big Sight West Hall 3.

2012-2014:. 2015(March 1):Hanamizuki Hall (Aqua Hall) in

The first Game Market Kobe was scheduled to be held at the Kobe International Exhibition Hall on 21 February 2016.

The convention features only analog games that do not use electricity, in the following main genres:

The analog games displayed can include dōjinshi (fan fiction) and self-created games, including commercial games. The games are displayed in booths that may be run by clubs or companies. In recent years, some booths have displayed game-related goods such as miniature figurines and accessories. The exhibition venue includes a space for attendees to play with games they have bought. Booth organizers have the option of applying for a play space next to their booth where participants can try out games.


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