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Curse of the Mummy's Tomb (board game)

Curse of the Mummy's Tomb
Curse of the Mummy's Tomb box cover
Cover art of Curse of the Mummy's Tomb, illustrated by James Warhola
Designer(s) Stephen Hand
Illustrator(s) Gary Chalk, Dave Andrews, H
Publisher(s) Games Workshop
Players 1-4
Age range 14 to Adult
Setup time 5-10 minutes
Playing time Approximately 2 hours
Random chance Medium to High (Solo play)
Skill(s) required Simple mathematics

Curse of the Mummy's Tomb was a boardgame for 1-4 players, published by Games Workshop and designed by Stephen Hand. It featured a three-dimensional board, representing an Egyptian pyramid, with two consecutively smaller playing areas above the bottom board.

The aim of the game was to reach the top of the fictional Pyramid of Khonsu, accessible only from the top tiered board, complete the tasks within and obtain the mythical Elixir of Life.

In addition to traps, creatures and treasures found by exploring the board, there was the Mummy itself, which moved around the board. The Mummy's movement was controlled by the players, by a bidding system. Encountering the Mummy was generally detrimental to the player's chances of winning the game.

In games with more than one player, each player initially drew five cards from a universal deck and six points of Tana Leaf counters. The deck contained a variety of movement cards, Monsters, Hazards and Discoveries.

After rolling a 12 sided die to determine who started the game, play began with moving the Mummy. Players secretly bids any number of Tana Leaves - the winner of the bid could move the Mummy one space. In the event of a tie, the Mummy is not moved. The Mummy starts in one of four fixed locations on the bottom board. If the Mummy entered a space containing a character's piece, the controlling player chooses whether to inflict damage to the character or steal a Discovery. After this, the Mummy restarted play from one of its starting locations.

On a player's turn, they had one of three choices: Pass, Heal or Move.

Passing allowed the player to discard any number of cards in his hand for the listed number of Tana Leaves on the discarded cards. The player then redrew up to his hand of five cards.

Healing swaps ten Tana Leaves for regaining one Life, up to a maximum of three.

Movement allowed the character to move. They played a movement card from their hand, then moved the character in one of the permitted compass directions or ascend/descend a board level according to the movement card. Each other player then was permitted to a play a movement card and move the active player's character one space in the permitted direction. Ascending the pyramid was only possible if the appropriate square existed on the board above the piece's current location. Players could not move into spaces containing other players or the Mummy.

After Movement, the player then explored his current location. Some board spaces had numbers printed on them, indicating the number of encounters faced. Each player was then allowed to play a Hazard, a Creature or Discovery card from their hand, until the number of encounters was reached, or a maximum of one card of each type, whichever was lower.


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