Bug! | |
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European cover art
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Developer(s) | Realtime Associates |
Publisher(s) | Sega |
Producer(s) | David Bean |
Designer(s) | Cheryl Harada Steve Shimizu |
Programmer(s) | Michael Dimambro |
Composer(s) | Greg Turner |
Platform(s) | Sega Saturn, Microsoft Windows |
Release date(s) |
Saturn Microsoft Windows |
Genre(s) | Platform |
Mode(s) | Single-player |
Aggregate score | |
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Aggregator | Score |
GameRankings | 84% (Saturn) 55% (PC) |
Review scores | |
Publication | Score |
AllGame | |
Game Informer | 9/10 |
GamePro | |
Sega Saturn Magazine | |
Next Generation Magazine | |
Maximum | |
Entertainment Weekly | 100% |
Hobby Consolas | 91% |
Bug! is a platform video game developed by Realtime Associates and published by Sega for the Sega Saturn. It was first released in North America in 1995 just weeks after the Saturn's launch there, in Europe on 15 September 1995 and in Japan on 8 December 1995. It was also ported to Windows 3.1x and Windows 95 in 1996 by Beam Software. The game centres around Bug, a Hollywood actor who hopes to gain fame by defeating the villainous Queen Cadavra.
The game was developed with the titular character being considered a possible mascot for the Saturn. This was due to the absence of a Sonic the Hedgehog game at the time of its launch, however the game failed to catch consumer attention. It was one of the earliest examples of 3D platforming as well as the first platform game released on the Saturn. Bug! received positive reviews upon release; critics praised its graphics and colourful visual effects, however the game's music and voice acting were criticised. A sequel, Bug Too!, was released for the Saturn in 1996.
Bug! is a 3D platform game which revolves around the player safely progressing through various levels. The game is set on "Bug Island" and consists of six worlds made up of three levels each, with each last level culminating in a mandatory boss fight. Enemies come in the form of insects and are defeated by jumping on them. Each level ends when the player jumps on a "Bug Stop", which will then make the player proceed to the next level. Every level contains collectable items: 1-UPs supply the player with an extra life, collecting a heart will restore one hit point to the player whereas Bug Juice will fully replenish it, and a coin will allow the player to take part in a bonus round whereby they are given the chance to win more lives. If the player runs out of Bug Juice, they lose a life. The game will end once the player runs out of continues.