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Beast Busters

Beast Busters
BeastBusters.jpg
North American flyer
Developer(s) Hamachi, Papa and team, Images Design
Publisher(s) SNK, U.S. Gold, Activision
Designer(s) Mitsuzo.I, Ken, Muromoto, Sakai, Mioshi, Maeda, Fujiwara
Platform(s) Arcade game, Commodore Amiga, Atari ST
Release 1989 (Arcade), 1990 (Commodore Amiga / Atari ST)
Genre(s) Rail shooter
Mode(s) Single player, Up to 3 players simultaneously
Cabinet Horizontal
CPU 68000
Sound Sound CPU: Z80; Sound chips: YM2610
Display Raster, 256 x 224 pixels, 2048 colors

Beast Busters is a rail shooter arcade game released by SNK in 1989 and ported to the Commodore Amiga and the Atari ST in 1990.

This was the final arcade game released by SNK prior to the Neo Geo.

In the game, players control one of three militiamen named Johnny Justice, Paul Patriot and Sammy Stately, who must shoot their way out of a city that has been invaded by the undead. The original arcade machine allows for up to three players to play the game at the same time. Guns are mounted to the machine and look like machine guns. Players can earn a number of power-ups through the course of each stage to aid them in battle such as rockets, grenades, armor, health packs, and ammo.

The game has seven sections for players to shoot their way through. In between stages players are shown cutscenes explaining the events of the zombie infestation that has overtaken the city. Each stage has a sub boss as well as an end boss to defeat, all of which have 2 forms to defeat. The game was known for having unusual bosses, such as a zombie punk who mutates into a dog, or a jeep which starts coming to life. One stage ends with the militiamen having to rescue a female CIA agent from that stage's boss.

A sequel entitled Beast Busters: Second Nightmare was released in 1999 on the Hyper Neo Geo 64.

A handheld spin-off Dark Arms: Beast Busters was released in 1999 for the Neo Geo Pocket Color in the form of an Action RPG.


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