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Battle Fantasia

Battle Fantasia
Battle Fantasia.jpg
Developer(s) Arc System Works
Publisher(s)
Director(s) Emiko Iwasaki
Producer(s) Kōki Sadamori
Designer(s) Emiko Iwasaki
Takuro Kayumi
Seishi Hukumoto
Yasuhiro Tashima
Programmer(s) Takuro Kayumi
Artist(s) Emiko Iwasaki
Kazunori Taguchi
Writer(s) Emiko Iwasaki
Composer(s) Kennosuke Suemura
Platform(s) Arcade, Microsoft Windows, PlayStation 3, Xbox 360
Release date(s) Arcade
  • JP: April 26, 2007
Xbox 360
  • JP: May 29, 2008
  • NA: September 16, 2008
  • EU: March 6, 2009
PlayStation 3
  • JP: May 29, 2008
  • EU: March 6, 2009
PlayStation Network
  • NA: December 22, 2009
  • JP: July 15, 2010
Microsoft Windows
  • WW: July 7, 2015
Genre(s) Fighting game
Mode(s) Single-player, multiplayer
Arcade system Taito Type X2
Sound Onboard 7.1ch HD Audio
Display 720p/1080i/1080p 16:9 LCD screen. 720p on console versions.
Review scores
Publication Score
PS3 Xbox 360
1UP.com N/A B-
Edge 7 / 10 7 / 10
Eurogamer 7 / 10 7 / 10
Game Informer N/A 7.5 / 10
IGN N/A 6.5 / 10
Play 6.7 / 10 7.3 / 10
Aggregate scores
GameRankings 67% 71%
Metacritic 67% 71%

Battle Fantasia (バトルファンタジア Batoru Fantajia?) is a fighting video game developed by Arc System Works. Originally released in Japanese arcades in April 2007, the title was ported to the Xbox 360 and PlayStation 3 home consoles in Japan in May 2008, with a North American Xbox 360-exclusive version released in English in September 2008 by Aksys Games. It was later released in Europe in March 2009 for both systems by 505 Games. A Microsoft Windows version, ported in collaboration with DotEmu and distributed via Steam, was released on July 7, 2015. The game's development was headed by Emiko Iwasaki, who had previously served as illustrator for the company's Guilty Gear series, and utilizes three-dimensional character models restricted to two-dimensional battlefields. Battle Fantasia retains a number of features of its predecessor including fast-paced gameplay, colorful anime-style graphics, and over-the-top effects, yet was designed to be a more basic representation of the fighting genre.

The game is notable for its stylistic departure from many fighting games, and is set in a fantasy world depicted as a storybook, and borrows many superficial elements from role-playing games including damage represented as numbers and a text-heavy story mode, which involves a number of heroes answering the call to battle to stop an evil force from once again attempting to destroy the world. Battle Fantasia met with relatively low sales in Japan and received mostly average reviews from critics due to the title's minimal marketing and lack of robust console features.

Battle Fantasia is a traditional versus fighting game where up to two players compete against each other in combat using a variety of characters each with their own special attacks and fighting styles. While the game uses three-dimensional graphics for characters, they are restricted to a two-dimensional battle area that only allows them to move back and forth or up into the air. Players face each other in best-of-three round battles that involve the use of normal attacks, throws, and special moves that often involve combinations of button presses and directional input, which can be strung together in long combo strings. The game features four main attack buttons - two punches and two kicks - as well as a fifth "Gachi" (ガチ lit. "elegance" or "grace") button used to parry incoming attacks. If a player times a Gachi command just as an opponent's attack lands, it negates all damage and allows the player to counterattack in a brief time frame. The button can also be used to push an opponent back when combined with a direction, as well as allow the player to recover faster from a knock-down.


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