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Aurail

Aurail
AurailArcadeTitleScreen.jpg
Title screen
Developer(s) Westone
Publisher(s) Sega
Composer(s) Shinichi Sakamoto
Platform(s) Arcade Game
Release
  • NA: 1990
Genre(s) Shooter game
First-person shooter
Mode(s) Single player, 2 player co-op
Cabinet Horizontal
Arcade system Sega System 16B hardware
CPU 68000
Sound Sound CPU : Z80
Sound Chips : YM2151, UPD7759
Display Raster, 320 x 224 pixels, 6144 colors

Aurail is a scrolling shoot 'em up arcade game developed by Westone and released by Sega in 1990.

The player pilots a tank mecha and shoot enemies (fire in 8 directions), collect power-ups to increase shields and operate the remote attack drone, and defeat bosses to advance levels. Features tunnel levels with a first-person view.

Gameplay is divided in two types. Some stages let the player take control of the tank from a top-down 3rd-person view. The tank can shoot into 8 directions. Holding down the fire button enables auto-fire, but the tank is not able to move during that time. The tank is destroyed with one hit, but a certain amount of energy caqn be used to create a shield, which can take one hit. Up to three shield can be stacked. Energy is obtained by collecting power orbs which are left be shot down enemies. Enemies can also leave a green "D"-power up, which summons a robotic orb which will accompany the tank until the next life loss. As long as energy is available, the orb can be ordered to attack a target in range. The other stages are played from a first person view. The player must fend off several waves of enemies and navigate through destructible mines. In this mode, the tank can also move while auto-firing. Power orbs can again be obtained, but the robotic orb is not present in this mode. The button to make the orb attack is instead used to turn the tank around.

Westone's PC Engine game Blood Gear (1994) identifies itself as "Aurail Scenario 2" in the ending credits. However, Westone co-found Ryuu Nishizawa has stated in an interview, that Blood Gear is not a sequel.


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