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And Yet It Moves

And Yet It Moves
And Yet It Moves title.png
Title card for And Yet It Moves
Developer(s) Broken Rules
Publisher(s) Broken Rules
Distributor(s)
Designer(s) Christoph Binder
Felix Bohatsch
Jan Hackl
Peter Vorlaufer
Programmer(s) Peter Vorlaufer
Artist(s) Jan Hackl
Composer(s) Christoph Binder
Engine Torque
Platform(s) Microsoft Windows, Mac OS X, Linux, WiiWare, Onlive
Release PC
April 2, 2009
WiiWare
  • NA: August 23, 2010
  • PAL: August 27, 2010
Genre(s) Platform, puzzle
Mode(s) Single-player
Aggregate scores
Aggregator Score
GameRankings PC: 71.50% (8 reviews)
Wii: 85.30% (20 reviews)
Metacritic PC: 75/100 (10 reviews)
Wii: 83/100 (28 reviews)
Review scores
Publication Score
1UP.com Wii: B+
Eurogamer Wii: 9/10
GameSpot PC: 7.5/10
IGN PC: 8.4/10
Wii: 8.0/10
Nintendo Life Wii: 9/10 stars
GameFocus PC: 8.0/10
NGamer Wii: 90

And Yet It Moves is a platform video game developed by independent developer Broken Rules. The game was released for Microsoft Windows, Mac OS X, and Linux on April 2, 2009, and a Wii port was released on the Wii Shop Channel in August 2010. And Yet It Moves was originally designed as a computer science project at the Vienna University of Technology in 2007. When the original prototype won or was nominated for awards at various independent game festivals, the team decided to create a full version of the game.

And Yet It Moves focuses on moving the player character through a series of hazardous environments. The player possesses the ability to freely rotate the entire game world, transforming walls into floors and vice versa. The game's levels and puzzles are designed around this concept. The game features paper collage styled visuals designed by Jan Hackl and a beatboxing soundtrack performed by Christoph Binder.

Both the PC and WiiWare versions of the game received positive reviews, with many critics applauding the gameplay mechanics and the visuals. And Yet It Moves was also released as part of the third Humble Indie Bundle.

And Yet It Moves is a single-player puzzle platform game set in a world stylized to resemble a paper collage, where background elements and characters consist of ripped paper. The nameless player character, who appears as a cutout pencil line-drawing on white paper, is moved through a series of levels by running and jumping across the obstacles and avoiding hazards. The player possesses the ability to "spin" the entire game world in 90 or 180 degree increments at any time. Because the rotation is instantaneous and gravity will always point "downward" relative to the game screen, spinning the world has physical consequences on the player character and on the environment: walls that are too steep to climb become flat, walkable surfaces, and objects may move or react to the change in gravity. All objects retain their momentum relative to their frame of reference.


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