*** Welcome to piglix ***

1313 Dead End Drive


1313 Dead End Drive is a murder-themed board game from Parker Brothers. Released in 2002, it was the sequel to 1993 game 13 Dead End Drive.

The story behind the game revolves around the death of Aunt Agatha, a wealthy old woman and heiress to a "kitty-litter empire." Sixteen of her closest companions have gathered at her estate for the reading of her will, and to collect their inheritance, they must escape Aunt Agatha's trap-filled mansion before midnight.

At the start of gameplay, players are passed out "Heir Cards" which correspond to the pawns that are placed on the board. There are a total of sixteen characters, so it is almost always the case that players control more than one character. Players are required to keep the roles of their Character Cards secret from their opponents. Additionally there are thirty-two "Playing Cards," which allow players to do special things during their turn such as spring traps or instantly move pawns to other rooms. There is also one "Clock Strikes Midnight" card that is placed at the bottom of the Playing Cards, and if this card is drawn by any player, the game ends.

During each turn, players roll two dice and move two pawns which correspond to each dice roll. Players are allowed to move any pawn on the board, regardless if they hold its corresponding Heir Card or not, so that they can move it closer to or further away from a trap space or the door. A pawn can be moved onto a Trap space by exact roll only, and when a pawn is moved onto a Trap space, the player must draw a card from the Playing Cards stack. To spring a trap, a player must have a corresponding trap card in their possession. Springing traps is not mandatory, however. There are also Secret Passage spaces that players can use to quickly travel around the mansion.

Also during the game, players must pay attention to Aunt Agatha's will, which changes with the death of each character. The will contains the portrait of each character and is organized in a chain-like fashion. Every character begins with a single money bag token, except for Spritzy, who begins with four, and Sedgewick, who begins with two. When a character is "knocked off", their money tokens go to the next character in line of the will. When the last surviving character of the will is knocked off, their money tokens go to the "Pet Pals Retirement Home", and no one receives the money. If a character escapes the mansion, their money bag tokens are removed from the will and their space on the will is skipped over if a character preceding them on the will is knocked off.

The winner of the game is determined by the amount of money bag tokens each player has at the end of the game. Whoever has the most money bag tokens when every player is out of the mansion (either by death or by escape) is the winner of the game. If the bottom of the Playing Cards stack is reached and the "Clock Strikes Midnight" card is drawn, gameplay ends instantly and players must count the moneybags currently in their possession to determine the winner.


...
Wikipedia

...