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YUV


YUV is a color space typically used as part of a color image pipeline. It encodes a color image or video taking human perception into account, allowing reduced bandwidth for chrominance components, thereby typically enabling transmission errors or compression artifacts to be more efficiently masked by the human perception than using a "direct" RGB-representation. Other color spaces have similar properties, and the main reason to implement or investigate properties of Y′UV would be for interfacing with analog or digital television or photographic equipment that conforms to certain Y′UV standards.

The scope of the terms Y′UV, YUV, YCbCr, YPbPr, etc., is sometimes ambiguous and overlapping. Historically, the terms YUV and Y′UV were used for a specific analog encoding of color information in television systems, while YCbCr was used for digital encoding of color information suited for video and still-image compression and transmission such as MPEG and JPEG. Today, the term YUV is commonly used in the computer industry to describe file-formats that are encoded using YCbCr.

The Y′UV model defines a color space in terms of one luma (Y′) and two chrominance (UV) components. The Y′UV color model is used in the PAL and SECAM composite color video standards. Previous black-and-white systems used only luma (Y′) information. Color information (U and V) was added separately via a sub-carrier so that a black-and-white receiver would still be able to receive and display a color picture transmission in the receiver's native black-and-white format.


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