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XCOM 2

XCOM 2
XCOM 2 cover art.jpg
Developer(s) Firaxis Games
Publisher(s) 2K Games
Distributor(s) Take-Two Interactive
Director(s) Jake Solomon
Producer(s) Garth DeAngelis
Artist(s) Gregory Foertsch
Composer(s) Timothy Michael Wynn
Series X-COM
Engine Unreal Engine 3.5
Platform(s) Microsoft Windows, OS X, Linux, PlayStation 4, Xbox One
Release Microsoft Windows, OS X & Linux
  • WW: February 5, 2016
PlayStation 4 & Xbox One
  • NA: September 27, 2016
  • WW: September 30, 2016
Genre(s) Turn-based tactics
Mode(s) Single-player, multiplayer
Aggregate score
Aggregator Score
Metacritic (PC) 88/100
(PS4) 88/100
(XONE) 87/100
Review scores
Publication Score
Destructoid 7/10
EGM 7.5/10
Game Informer 9.5/10
Game Revolution 4.5/5 stars
GameSpot 9/10
GamesRadar (PC) 4.5/5 stars
(Console) 3.5/5 stars
Giant Bomb 3/5 stars
IGN 9.3/10
PC Gamer (US) 94/100
Polygon 8/10

XCOM 2 is a turn-based tactics video game developed by Firaxis Games and published by 2K Games. It was released for Microsoft Windows, OS X, and Linux in February 2016, and for PlayStation 4 and Xbox One in September 2016. XCOM 2 is the sequel to 2012's reboot of the series, XCOM: Enemy Unknown. Taking place 20 years after the events of Enemy Unknown, it follows the continuity that XCOM, a military organization trying to fight off an alien invasion, has lost the war, and is now a resistance force against their occupation of Earth.

As with previous games in the series, XCOM 2 casts the player as the commander of the eponymous military organization, now reduced to a resistance force opposing the ongoing alien occupation of the planet. Players take control of the Avenger, the new mobile base for XCOM. Players are tasked to give commands to squad members in battles against aliens during missions, while commanding the engineering and research department of the base between missions to create and research improved and new gadgets, weapons and technologies to assist players in battle. Soldiers can be recruited, with each soldier class having their own skill trees and abilities. For example, the Grenadier class can gain access to explosives and grenade launchers, while the Ranger is equipped with melee weapons like swords. Armor and weaponry can also be researched and upgraded by the player in the Avenger base. Each mission's environment is influenced by the world's state, while maps are procedurally-generated to create a wide variety of levels, in which every map features different terrain and buildings in each play-through.Mods are also supported. Campaign, class and enemy types can be created by users and can be shared through Steam Workshop. A one-versus-one multiplayer mode also returns from Enemy Unknown. New enemies are also featured, such as units from the new faction, ADVENT, and more alien types like the Viper.


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