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WebQuest


A WebQuest is an inquiry-oriented lesson format in which most or all the information that learners work with comes from the web. These can be created using various programs, including a simple word processing document that includes links to websites.

A WebQuest is distinguished from other Internet-based research by four characteristics. First, it is classroom-based. Second, it emphasizes higher-order thinking (such as analysis, creativity, or criticism) rather than just acquiring information. And third, the teacher preselects the sources, emphasizing information use rather than information gathering. Finally, though solo WebQuests are not unknown, most WebQuests are group work with the task frequently being split into roles.

A WebQuest has 6 essential parts: introduction, task, process, resources, evaluation, and conclusion. The original paper on WebQuests had a component called guidance instead of evaluation.

The task is the formal description of what the students will produce in the WebQuest. The task should be meaningful and fun. Creating the task is the most difficult and creative part of developing a WebQuest.

The steps the students should take to accomplish the task. It is frequently profitable to reinforce the written process with some demonstrations.

The resources the students should use. Providing these helps focus the exercise on processing information rather than just locating it. Though the instructor may search for the online resources as a separate step, it is good to incorporate them as links within the process section where they will be needed rather than just including them as a long list elsewhere. Having off-line resources like visiting lecturers and sculptures can contribute greatly to the interest of the students.

The way in which the students' performance will be evaluated. The standards should be fair, clear, consistent, and specific to the tasks set.

Time set aside for reflection and discussion of possible extensions.

Webquests can be a valuable addition to a collaborative classroom. One of the goals is to increase critical thinking by employing higher levels of Bloom’s Taxonomy and Webb’s Depth of Knowledge. This is a goal of the American educational system's Common Core and many new American state standards for public education. Since most webquests are done in small collaborative groups, they can foster cooperative learning and collaborative activities. Students will often be assigned roles, allowing them to roleplay in different positions, and learn how to deal with conflict within the group.


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