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Video game genre


A video game genre is a classification assigned to a video game based on its gameplay interaction rather than visual or narrative differences. A video game genre is defined by a set of gameplay challenges and are classified independent of their setting or game-world content, unlike other works of fiction such as films or books. For example, a shooter game is still a shooter game, regardless of whether it takes place in a fantasy world or in outer space.

As with nearly all varieties of genre classification, the matter of any individual video game's specific genre is open to personal interpretation. Moreover, each individual game may belong to several genres at once.

The first attempt to classify different genres of video games was made by Chris Crawford in his book The Art of Computer Game Design in 1984. In this book, Crawford primarily focused on the player's experience and activities required for gameplay. Here, he also stated that "the state of computer game design is changing quickly. We would therefore expect the taxonomy presented [in this book] to become obsolete or inadequate in a short time." Since then, among other genres, the platformer and 3D shooter genres, which hardly existed at the time, have gained a lot of popularity.

Though genres were mostly just interesting for game studies in the 1980s, the business of video games expanded in the 1990s and both smaller and independent publishers had little chance of surviving. Because of this, games settled more into set genres that larger publishers and retailers could use for marketing.

Due to "direct and active participation" of the player, video game genres differ from literary and film genres. Though one could state that Space Invaders is a science-fiction video game, such a classification "ignores the differences and similarities which are to be found in the player's experience of the game." In contrast to the visual aesthetics of games, which can vary greatly, it is argued that it is interactivity characteristics that are common to all games. Focusing on these characteristics would allow a more "nuanced, meaningful and critical vocabulary for discussing video games." Regardless, there is little agreement on how game genres are created or classified, resulting in multiple classification schemes.


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