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Vega Strike

Vega Strike
Vega Strike Icon.png
Developer(s) The Vega Strike Team
Platform(s) FreeBSD, Linux, Microsoft Windows, OS X, IRIX
Genre(s) Space simulation
Mode(s) Single-player, multiplayer

Vega Strike is a first-person space trading and combat simulator, developed for Microsoft Windows, Linux, FreeBSD and OS X systems. Many of the core game mechanics of Vega Strike are indirectly inspired by Elite. Other games, such as Wing Commander: Privateer, influenced the original developer.

Vega Strike is programmed in C/C++ over the OpenGL 3D graphics API and performs internal scripting written in Python and XML. Released under the GNU General Public License, Vega Strike is free and open source software.

An unofficial remake of Wing Commander: Privateer entitled Wing Commander: Privateer - Gemini Gold was made using the Vega Strike engine and released in 2005.

Vega Strike aims to insert players into a large, dynamic universe with diverse factions of varying disposition to the player and to each other, and an economy model where trade, combat and exploration are all profitable. Financial gains allow the player to buy upgrades and/or better vehicles, thus enabling him/her to advance into more dangerous and profitable missions. The player can have varying levels of relations with factions. Negative relations can form if the player kills some of a given faction’s ships. Positive relations can be formed if the player destroys ships that are part of an enemy to a given faction. Players can either buy and sell cargo, or accept missions from the Mission Computer, as well as talking to people in the local bar at the space station/planet. In the tradition of some precursor games, individuals of significant plot importance are often found in bars.


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