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Unigine

Unigine Engine
Unigine-Logo.png
Unigine-Screenshot.png
A screenshot from Unigine Corp's upcoming action game
Developer(s) Unigine Corp
Development status Active
Written in C++, UnigineScript
Platform Windows, Linux, OS X, PlayStation 3, Android, iOS
Type Game engine
License Proprietary
Website unigine.com/products/unigine/

Unigine is a proprietary cross-platform game engine, developed by Russian software company Unigine Corp. Apart from its use as a game engine, it is used for virtual reality systems, serious games and visualization. The strongest feature of Unigine is its advanced renderer which currently supports OpenGL 4.0 and DirectX 11. An updated Unigine SDK is released monthly.

Unigine tech demos are included as part of the Phoronix Test Suite for benchmarking purposes on Linux and other systems. A trial version of the engine, called the "Evaluation Kit", is provided to companies working on commercial projects.

The last update is released on July 7, 2014.

Originally released on October 10, 2015. The current version is 2.4, released on February 7, 2017.

Shader languages:

The roots of Unigine are in the frustum.org open source project, which was initiated in 2002 by Alexander "Frustum" Zaprjagaev, who is a co-founder (along with Denis Shergin, CEO) and CTO of Unigine Corp, and the lead developer of the Unigine engine. The name "Unigine" means "universal engine" or "unique engine".

On November 25, 2010, Unigine Corp announced a competition to support Linux game development. They agreed to give away a free license of the Unigine engine to anyone willing to develop and release a game with a Linux native client, and would also grant the team a Windows license. The competition ran until December 10, 2010, with a considerable amount of entries being submitted. Due to the unexpected response, Unigine decided to extend the offer to the three best applicants, with each getting full Unigine licenses. The winners were announced on December 13, 2010, with the developers selected being Kot-in-Action Creative Artel (who previously developed Steel Storm), Gamepulp (who intend to make a puzzle platformer), and MED-ART (who previously worked on Painkiller: Resurrection).


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