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UFO: Enemy Unknown

UFO: Enemy Unknown
X-COM - UFO Defense Coverart.png
European cover art
Developer(s) Mythos Games
MicroProse Software
Publisher(s)
Distributor(s) MicroProse
Hasbro Interactive
2K Games
Director(s) Julian Gollop
Producer(s) Tim Roberts (PC)
Nick Gollop (Amiga)
Stuart Whyte (PlayStation)
Designer(s) Julian Gollop
Nick Gollop
Steve Hand (uncredited)
Programmer(s) Julian Gollop
Nick Gollop
Artist(s) Julian Gollop
John Reitze
Martin Smillie
Composer(s) John Broomhall (PC)
Matthew Simmonds (Amiga)
Allister Brimble (PlayStation)
Series X-COM
Platform(s) Amiga, Amiga CD32, DOS, PlayStation, Microsoft Windows
Release date(s) PC
  • EU: March 1994
  • NA: Summer 1994
Amiga
  • NA: Early 1994
PlayStation
  • NA: October 25, 1995
  • EU: November 1995
Genre(s) Strategy game, turn-based tactics
Mode(s) Single-player
Aggregate score
Aggregator Score
GameRankings 93.60% (PC)
92.90% (PlayStation)
Review scores
Publication Score
CGW 5/5 stars (PC)
EGM 8.8/10 (9.5/9.5/8.5/8.0) (PlayStation)
Game Informer 8.5/10 (PlayStation)
GameSpot 9.0/10 (PC)
IGN 9.4/10 (PC)
9.0/10 (PlayStation)
Amiga Action 9.2/10
Amiga Format 9.0/10, 9.0/10
Amiga Power 3.6/10 and 6.6/10
7.5/10 and 8.5/10 (AGA)
CU Amiga 8.5/10, 9.3/10
8.9/10 (AGA)
Next Generation 5/5 stars (PlayStation)
The One 7.3/10
8.9/10 (AGA)
8.6/10 (CD32)

UFO: Enemy Unknown (marketed as X-COM: UFO Defense in North America) is a science fiction strategy video game developed by Mythos Games and MicroProse. It was published by MicroProse in 1994 for DOS and Amiga computers and the Amiga CD32 console, and in 1995 for PlayStation. Its European PlayStation release is titled X-COM: Enemy Unknown.

Originally planned by Julian Gollop as a sequel to Mythos Games' 1988 Laser Squad, the game mixes real-time management simulation with turn-based tactics. The player takes the role of commander of X-COM – a clandestine, international paramilitary organization defending Earth from an alien invasion. Through the game, the player is tasked with issuing orders to individual X-COM troops in a series of turn-based tactical missions. At strategic scale, the player directs the research and development of new technologies, builds and expands X-COM's bases, manages the organization's finances and personnel, and monitors and responds to UFO activity.

The game received strong reviews and was commercially successful, acquiring a cult following among strategy fans; several publications have listed UFO: Enemy Unknown as one of the best video games ever made, including IGN ranking it as the best PC game of all time in 2000 and 2007. It was the first and best-received entry in the X-COM series and has directly inspired several similar games, including UFO: Aftermath, UFO: Alien Invasion, UFO: Extraterrestrials and Xenonauts. A remake of the game, XCOM: Enemy Unknown, was created by Firaxis Games and published by 2K Games in 2012.


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