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Theatrhythm Final Fantasy

Theatrhythm Final Fantasy
Theatrhythm.png
European cover art
Developer(s) Square Enix 1st Production Department
indieszero
Publisher(s) Square Enix
Director(s) Masanobu Suzui
Producer(s) Ichiro Hazama
Artist(s) Atsuhiro Tsuchiya
Composer(s)
Series Final Fantasy
Theatrhythm
Platform(s) Nintendo 3DS, iOS, Arcade
Release 3DS
  • JP: February 16, 2012
  • NA: July 3, 2012
  • AU: July 5, 2012
  • EU: July 6, 2012
iOS
  • WW: December 13, 2012
Genre(s) Rhythm
Mode(s) Single-player, multiplayer
Review scores
Publication Score
3DS iOS
Destructoid 7/10 N/A
Edge 6/10 N/A
EGM 8/10 N/A
Eurogamer 7/10 N/A
Famitsu 36/40 N/A
Game Informer 8/10 N/A
Game Revolution 4.5/5 stars N/A
GameSpot 7.5/10 N/A
GameTrailers 8/10 N/A
Giant Bomb 4/5 stars N/A
IGN 8.5/10 8/10
Joystiq 4/5 stars N/A
Nintendo Power 8/10 N/A
Polygon 8.5/10 N/A
Digital Spy 4/5 stars 3/5 stars
Slant Magazine 3.5/5 stars N/A
Aggregate score
Metacritic 78/100 69/100

Theatrhythm Final Fantasy is a rhythm video game, developed by indieszero and published by Square Enix for Nintendo 3DS and iOS. Based on the Final Fantasy video game franchise, the game involves using the touch screen in time to various pieces of music from the series. The game was released in Japan in February 2012, and in North America, Australia and Europe in July 2012. An iOS version was released in December 2012. A sequel, Theatrhythm Final Fantasy: Curtain Call, was released in 2014. A third game based on the Dragon Quest series, Theatrhythm Dragon Quest, was released in 2015.

Theatrhythm Final Fantasy is a rhythm video game. Players take control of four Final Fantasy characters, and select a Final Fantasy game from the first Final Fantasy to Final Fantasy XIII. Each game has three stages: field, battle, and event. Each stage features different game mechanics than the others; once a stage is completed, the characters level up. The difficulty level can be changed in order to make it appealing to "beginners and rhythm masters alike". Throughout the game, players can unlock music and movie scenes. The gameplay requires players to tap on the screen in correct spots to the beat of the music playing. Within the main game section "Series Mode", there are 3 unique stage styles: Field (Overworld) Music, Battle Music, and Event (Dramatic) Music, as well as the option to play through the opening and ending themes.

There is also a "Challenge Mode" that allows the player to choose the Battle, Overworld, or Dramatic music from a Final Fantasy game that they have cleared the normal difficulty of in Series Mode. The player then plays these one stage at a time, instead of in succession as in Series Mode. If an A rank or better is received on a song, a higher difficulty is unlocked. Unlocking a higher difficulty for all three songs from a Final Fantasy Game will unlock that difficulty in Series Mode. Within Challenge Mode, there is also a "no fail" practice option for each stage.


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