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The Last Story

The Last Story
Last Story Box Art.jpg
European cover art
Developer(s) Mistwalker
AQ Interactive
Publisher(s) Nintendo
Director(s) Hironobu Sakaguchi
Producer(s)
  • Yutaka Takehisa
  • Hitoshi Yamagami
  • Takao Nakano
Designer(s)
  • Takuya Matsumoto
  • Tsukasa Tanaka
Artist(s) Kimihiko Fujisaka
Writer(s)
  • Masaru Hatano
  • Takatoshi Aoki
  • Hironobu Sakaguchi
Composer(s) Nobuo Uematsu
Platform(s) Wii
Release
  • JP: January 27, 2011
  • AU: February 23, 2012
  • EU: February 24, 2012
  • NA: August 14, 2012
Genre(s) Action role-playing
Mode(s)
Aggregate score
Aggregator Score
Metacritic 80/100 (61 reviews)
Review scores
Publication Score
1UP.com A-
CVG 8.5/10
Edge 8/10
EGM 7/10
Eurogamer 7/10
Famitsu 38/40
G4 3/5
Game Informer 6/10
GameSpot 9/10
GameTrailers 8.4/10
IGN 8.5/10
ONM 86%
Nintendo Gamer 85%
RPGamer 4/5

The Last Story (Japanese: ラストストーリー Hepburn: Rasuto Sutōrī?) is a Japanese action role-playing game, developed by Mistwalker and AQ Interactive for the Wii video game console. Nintendo published the title in all regions except for North America, where it was published by Xseed Games. Initially released in Japan in 2011, the game was released in western territories through 2012. The Last Story takes place upon the island-like fortress of Lazulis, in a world that is slowly being drained of life by an unknown force. The story focuses on a group of mercenaries looking for work on Lazulis; one of their number, Zael, dreams of becoming a knight. After receiving the mystical "Mark of the Outsider", Zael becomes involved with a noblewoman named Calista in an ongoing war between humans and the beast-like Gorak. During gameplay, the player controls protagonist Zael as he and the mercenary group to which he belongs undertake missions on Lazulis. Zael can command the rest of the mercenary squad during missions, and fights in battles that involve action, tactical and stealth elements. Multiple online multiplayer modes are also present.

The game was directed and co-written by Hironobu Sakaguchi, the original creator of Final Fantasy, who had the initial idea for the title after seeing the mixed responses to Blue Dragon and Lost Odyssey. Together with designer Takuya Matsumoto, Sakaguchi decided to make a game that would be different from his previous work and most other role-playing games. Development took between three and four years according to different sources. Its story was originally based in science fiction, but at Nintendo's insistence it was changed to be primarily based around fantasy. Among the staff were regular Final Fantasy composer Nobuo Uematsu, and illustrator Kimihiko Fujisaka. It was originally going to be exclusive to Japan, and later its North American release was in doubt after being announced for release in Europe and Australia. During this time, a fan campaign called Operation Rainfall drew considerable attention to the title. The title was a commercial success, and received generally positive reviews worldwide: while the gameplay generally met with praise, opinions varied on the story and graphics.


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