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SuperTux

SuperTux
SuperTux 0.3.0 title screen
Developer(s) SuperTux Development Team
Initial release 0.1.1 April 2, 2003; 14 years ago (2003-04-02)
Stable release
0.5.1 / November 5, 2016; 8 months ago (2016-11-05)
Repository github.com/SuperTux/supertux
Platform Linux, Mac OS X, Microsoft Windows, BeOS, PSP, Nintendo Wii (homebrew, ported), Nintendo Wii U (homebrew, running in vWii mode, ported), Wiz, Pandora, BlackBerry, TI-Nspire, Android (via SDL)
Type Single-player Platformer
License GPLv3
Website http://supertuxproject.org/

SuperTux is a free and open-source two-dimensional platform game published under the GNU General Public License. The game was inspired by the Nintendo's Super Mario Bros. series. Instead of Mario, the hero in this game is Tux, the mascot of the Linux kernel.

The game was originally created by Bill Kendrick and is maintained by the SuperTux Development Team. It is written mostly in the C++ programming language. Many of the in-game graphics were created by Ingo Ruhnke, author of Pingus.

The game was developed under usage of Simple DirectMedia Layer as cross-platform middlelayer targeting OpenGL and OpenAL. Game engine and physics engine are own developed. The game's metadata are S-Expressions of the programming language Lisp, scripts are written in Squirrel.

The development occurs in a series of stable milestones, each one improving steadily upon the last. First Milestone 1 (version 0.1.1-0.1.3) was released in 2003. Version 0.4.0 was released on December 20, 2015, which features significant improvements on gameplay, all new graphics, switch to SDL2 and new features. Milestone 2 (version 0.5.0) has been officially released as stable in 2016.


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