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Strategy game


A strategy game or strategic game is a game (e.g. video or board game) in which the players' uncoerced, and often autonomous decision-making skills have a high significance in determining the outcome. Almost all strategy games require internal decision tree style thinking, and typically very high situational awareness.

The term "strategy" comes ultimately from Greek, (στρατηγια or strategia) meaning generalship. It differs from "tactics" in that it refers to the general scheme of things, whereas "tactics" refers to organization and execution.

In abstract strategy games, the game is only loosely tied to a thematic concept, if at all. The rules do not attempt to simulate reality, but rather serve the internal logic of the game.

A purist's definition of an abstract strategy game requires that it cannot have random elements or hidden information. This definition includes such games as chess, Go and Arimaa (a game with multiple moves within a turn). However, many games are commonly classed as abstract strategy games which do not meet these criteria: games such as backgammon, Octiles, Can't Stop, Sequence and Mentalis have all been described as "abstract strategy" games despite having a chance element. A smaller category of non-perfect abstract strategy games incorporate hidden information without using any random elements; for example, Stratego.

One of the most focused team strategy games is contract bridge. This card game consists of two teams of two players, whose offensive and defensive skills are continually in flux as the game's dynamic progresses. Some argue that the benefits of playing this team strategy card game extend to those skills and strategies used in business and that the playing of these games helps to automate strategic awareness.


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